Zobrazeno 1 - 10
of 609
pro vyhledávání: '"View dependent"'
Autor:
Soowoong Kim, Jungwon Kang
Publikováno v:
ETRI Journal, Vol 44, Iss 1, Pp 51-61 (2022)
In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV
Externí odkaz:
https://doaj.org/article/6823b143c86b4c1a82bac2a8b7da7a64
Publikováno v:
IEEE Access, Vol 7, Pp 49669-49679 (2019)
Multi-view data represented in multiple views contains more complementary information than a single view, whereby multi-view learning explores and utilizes the multi-view data. In general, most existing multi-view learning methods consider the correl
Externí odkaz:
https://doaj.org/article/1cf251117b784100862709efbe64c12f
Publikováno v:
Applied Sciences, Vol 11, Iss 13, p 6173 (2021)
Several recent works have presented image-based methods for creating high-fidelity immersive virtual environments from photographs of real-world scenes. In this paper, we provide a user-centered evaluation of such methods by way of a user study inves
Externí odkaz:
https://doaj.org/article/51ea5359b5bc458da0bc7c6b8b234ddd
Publikováno v:
ISPRS International Journal of Geo-Information, Vol 10, Iss 4, p 228 (2021)
Complex 3D building models, because of their huge data volume, almost always result in transmission congestion, which leads to poor user experience. To reduce the real-time transmission pressure, a novel view-dependent progressive transmission method
Externí odkaz:
https://doaj.org/article/835ca2989dad4fd8a639b5c9d9870948
Publikováno v:
IET Computer Vision, Vol 9, Iss 6, Pp 797-805 (2015)
Traditional studies in vision‐based hand gesture recognition remain rooted in view‐dependent representations, and hence users are forced to be fronto‐parallel to the camera. To solve this problem, view‐invariant gesture recognition aims to ma
Externí odkaz:
https://doaj.org/article/5da004e581f843a79a3bb9491cc977be
[Paper] Quality Improvement for Real-time Free Viewpoint Video Using View-dependent Shape Refinement
Autor:
Masaru Sugano, Keisuke Nonaka, Tatsuya Kobayashi, Ryosuke Watanabe, Kato Haruhisa, Tomoaki Konno
Publikováno v:
ITE Transactions on Media Technology and Applications. 9:247-261
Publikováno v:
Applied Sciences
Applied Sciences, MDPI, 2021, 11 (13), pp.6173. ⟨10.3390/app11136173⟩
Volume 11
Issue 13
Applied Sciences, Vol 11, Iss 6173, p 6173 (2021)
Applied Sciences, MDPI, 2021, 11 (13), pp.6173. ⟨10.3390/app11136173⟩
Volume 11
Issue 13
Applied Sciences, Vol 11, Iss 6173, p 6173 (2021)
Several recent works have presented image-based methods for creating high-fidelity immersive virtual environments from photographs of real-world scenes. In this paper, we provide a user-centered evaluation of such methods by way of a user study inves
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ab652278172115e4deb6079ace01b6d9
https://hal.archives-ouvertes.fr/hal-03283305/file/applsci-11-06173.pdf
https://hal.archives-ouvertes.fr/hal-03283305/file/applsci-11-06173.pdf
Akademický článek
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Publikováno v:
SID Symposium Digest of Technical Papers. 51:1013-1016
Autor:
Tsukasa Fukusato, Akinobu Maejima
Publikováno v:
MIG
We introduce an interactive method to sequentially find viewpoints for constructing view-dependent models which represent view-specific deformations in classic 2D cartoons [Chaudhuri et al. 2004, 2007; Koyama and Igarashi 2013; Rademacher 1999]. As u