Zobrazeno 1 - 10
of 1 806
pro vyhledávání: '"Video gaming"'
Autor:
Higgs, James, Flowerday, Stephen
Publikováno v:
Journal of Money Laundering Control, 2024, Vol. 27, Issue 6, pp. 1051-1062.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/JMLC-12-2023-0193
Publikováno v:
Journal of the Egyptian Public Health Association, Vol 99, Iss 1, Pp 1-8 (2024)
Abstract Background Video gaming is a popular leisure activity among adolescents. Those who play excessively are in danger of educational and social drawbacks and may become addicted to video gaming. Several published studies determined the prevalenc
Externí odkaz:
https://doaj.org/article/b1f5c54c080b4dfe907610511e2d9a7e
Autor:
Vinosh Kumar Purushothaman, Vinodhkumar Ramalingam, Alisha Ahmed, Arun Vijay Subbarayalu, Ambusam Subramaniam, Mariam Ameer, Rajkumar Krishnan Vasanthi
Publikováno v:
National Journal of Community Medicine, Vol 15, Iss 09 (2024)
Background: Extended electronic devices used for video games can harm adolescent health. Therefore, this study investigates the association between neck pain severity and Insomnia and between sociodemographic variables and neck disability among video
Externí odkaz:
https://doaj.org/article/97854e74800d4f58953c03b0055fbaef
Autor:
Ismael Muela, Juan F. Navas, Juan R. Barrada, José López-Guerrero, Francisco J. Rivero, Damien Brevers, José C. Perales
Publikováno v:
BMC Psychology, Vol 11, Iss 1, Pp 1-15 (2023)
Abstract Background Compulsivity is the hallmark of addiction progression and, as a construct, has played an important role in unveiling the etiological pathways from learning mechanisms underlying addictive behavior to harms resulting from it. Howev
Externí odkaz:
https://doaj.org/article/4b47927ef3b345a89866efeb1af2b88a
Autor:
Romano, Natalie
Publikováno v:
School Library Journal. Apr2024, Vol. 70 Issue 4, p80-81. 2p.
Autor:
Aseel A. Alrasheedi, Alyah Z. Alrabeah, Fatemah J. Almuhareb, Noureyah M. Y. Alras, Shaymaa N. Alduaij, Abdullah S. Karar, Sherif Said, Karim Youssef, Samer Al Kork
Publikováno v:
Applied System Innovation, Vol 7, Iss 4, p 68 (2024)
This research explores the integration of the Dry Sensor Interface-24 (DSI-24) EEG headset with a ChatGPT-enabled Furhat robot to monitor cognitive stress in video gaming environments. The DSI-24, a cutting-edge, wireless EEG device, is adept at rapi
Externí odkaz:
https://doaj.org/article/c0f75146076c4fd3bef156ff93b670de
Autor:
Barbara Carpita, Benedetta Nardi, Federico Giovannoni, Francesca Parri, Gianluca Cerofolini, Chiara Bonelli, Gabriele Massimetti, Enza Pellecchia, Stefano Pini, Ivan Mirko Cremone, Liliana Dell’Osso
Publikováno v:
Brain Sciences, Vol 14, Iss 7, p 720 (2024)
In the previous literature, specific attention has been paid to investigate autism spectrum symptoms and traits in university students. In this framework, we aimed to evaluate the presence and correlates of autistic traits, hikikomori tendencies, alt
Externí odkaz:
https://doaj.org/article/2eff9cfb46734572a1eca6cdf947db90
Autor:
Alexandra Charlotte de Crignis, Salome-Thamar Ruhnau, Matthias Hösl, Jérémy Lefint, Tamara Amberger, Jürgen Dressnandt, Hans Brunner, Friedemann Müller
Publikováno v:
Journal of NeuroEngineering and Rehabilitation, Vol 20, Iss 1, Pp 1-14 (2023)
Abstract Background Robotic therapy and serious gaming support motor learning in neurorehabilitation. Traditional monitor-based gaming outputs cannot adequately represent the third dimension, whereas virtual reality headsets lack the connection to th
Externí odkaz:
https://doaj.org/article/1b22b98791ce4cf0bffc79c28bf0cf6d
Publikováno v:
BMC Psychology, Vol 11, Iss 1, Pp 1-11 (2023)
Abstract Background To explore the relationship between future self-continuity and problematic mobile video gaming among Chinese college students and to examine the serial mediation of consideration of future consequences and state self-control capac
Externí odkaz:
https://doaj.org/article/a4558dfbe20a4b64bc1af0c224f74e1f