Zobrazeno 1 - 10
of 71
pro vyhledávání: '"Video game players"'
Publikováno v:
Australian Journal of Psychology, Vol 74, Iss 1, Pp 1-18 (2022)
Objective In this study, we investigated the advantages of attention allocation and spatial orientation among video game players (VGPs) and non-video game players (NVGPs) and explored the performance differences between the two groups in flight simul
Externí odkaz:
https://doaj.org/article/725e690d25944dcfada2df7f4c97ebc7
Publikováno v:
Health Promotion & Physical Activity, Vol 11, Iss 2, Pp 15-20 (2020)
Aim of the study: The purpose of this study was to assess the occurrence of spinal pain syndromes among video game players. Material and methods: 550 persons took part in the survey, including 494 (89.8%) men and 56 (10.2%) women playing video games.
Externí odkaz:
https://doaj.org/article/fc72a5339b6243329f1b2774efd2644b
Publikováno v:
Frontiers in Aging Neuroscience, Vol 11 (2019)
Playing video games is a prevalent leisure activity in current daily life, and studies have found that video game experience has positive effects in several cognitive domains. However, few studies have examined the effect of video game experience on
Externí odkaz:
https://doaj.org/article/5171b27576c649cb9b75d7fec0e0da36
Publikováno v:
Computers in Human Behavior Reports, Vol 2, Iss , Pp 100013- (2020)
Online video games contain a variety of features that facilitate or encourage social interaction among game players. We explored the meaning of the experience of online game playing, seeking to uncover the personal meanings that game players ascribe
Externí odkaz:
https://doaj.org/article/38a1573635b448c0b15620977264e63a
Publikováno v:
Frontiers in Aging Neuroscience, Vol 9 (2017)
Video games have been found to have positive influences on executive function in older adults; however, the underlying neural basis of the benefits from video games has been unclear. Adopting a task-based functional magnetic resonance imaging (fMRI)
Externí odkaz:
https://doaj.org/article/92ce223943ca46d6ac9a0d363081b56b
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Publikováno v:
Frontiers in Psychology, Vol 5 (2014)
Action video game players have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we u
Externí odkaz:
https://doaj.org/article/30ca88e496fc478888db999aaad6d7c8
Autor:
Chukwu, Leonard O., Ramaswamy, Yazhini
This study focused on the behaviours of adult video game players in the context of positive and negative effects of video games, to accurately differentiate video game addicts from highly engaged and non-addicted players. To accomplish this, we adopt
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:du-37742
Autor:
Jennifer Jenson, Suzanne de Castell
Publikováno v:
Games and Culture
The designation “gamer” is structurally bound to networked economies of digital play that are rewarded fiscally, socially, and publically, an order of play that is proving difficult to overturn. That girls and women have enjoyed at best marginal