Zobrazeno 1 - 10
of 41
pro vyhledávání: '"Victoria McArthur"'
Publikováno v:
Archives of Gerontology and Geriatrics Plus, Vol 1, Iss 4, Pp 100087- (2024)
Introduction: Dementia is a global health priority, with an increasing percentage of overall hospital bed days occupied by people with dementia (PWD). This combined with increased demand and availability of complex scanning means that there is a need
Externí odkaz:
https://doaj.org/article/017b9df03187413ebee22f142883200a
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Virtual reality (VR) is increasingly being used as a tool for eliciting empathy and emotional identification in fact-based stories. However, it may not be clear whether VR stories authentically deliver the protagonists’ perspectives if the works ar
Externí odkaz:
https://doaj.org/article/099a3f92a7b743b986dbb71108c24753
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline. However, the “idealized” avatar bodies presented in
Externí odkaz:
https://doaj.org/article/0f0e7d3ce0844349a3f3b184d4f4a026
Autor:
Victoria McArthur
Publikováno v:
Eludamos, Vol 9, Iss 1 (2018)
The work presented here represents an Actor-Network Theory (ANT) approach to the study of self-representation in games. Though the development of a novel analytical framework we aim to challenge the anthropocentric approach that is all too common to
Externí odkaz:
https://doaj.org/article/f978d2d9a9f1462491e8284053a012be
Autor:
Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather
Publikováno v:
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games.
Autor:
Victoria McArthur
Publikováno v:
Feminist Media Studies. 21:381-397
In this paper, we present a study of women (n = 10) in game design and game development programs in Ontario, Canada. The study, described herein, is an investigation of the lived experiences of wom...
Autor:
Sara Czerwonka, Victoria McArthur
Publikováno v:
Communications in Computer and Information Science ISBN: 9783031064166
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2b0be71bbb42c51ed9e3764ec7ec26f4
https://doi.org/10.1007/978-3-031-06417-3_5
https://doi.org/10.1007/978-3-031-06417-3_5
Autor:
Victoria McArthur
Publikováno v:
Interactions. 26:72-75
HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share the
Autor:
Malek El Kouzi, Victoria McArthur
Publikováno v:
Learning and Collaboration Technologies: Games and Virtual Environments for Learning ISBN: 9783030779429
HCI (24)
HCI (24)
The increased ubiquity of technology in everyday life, as well as the value placed on technology skills, has resulted in increased use of technology in the classroom. STEM education has become a focal point in modern K-12 classrooms, with educators s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::140fe42a04292fffc2a03d9675fb0175
https://doi.org/10.1007/978-3-030-77943-6_2
https://doi.org/10.1007/978-3-030-77943-6_2
Autor:
Victoria McArthur
Publikováno v:
Behaviour & Information Technology. 38:230-243
In this paper we present an analysis of the character creation interface on the Nintendo WiiU and explore the pragmatics of avatar customisation through a between-subjects, qualitative user study involving 24 participants. Our Mii research – or ‘