Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Victor Flavio de Andrade Araujo"'
Publikováno v:
IEEE Computer Graphics and Applications. 42:32-46
Realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, an effect known as the uncanny valley (UV). This article revisits the central UV hypothesis, proposed by Masahiro Mori in 1970, to evaluate its impa
Publikováno v:
The Visual Computer. 37:2685-2698
Realistic characters from movies, games and simulations can make viewers feel strange (discomfort), an effect known as the Uncanny Valley (UV) theory. However, can the genders of CG characters and the genders of viewers change perceived comfort? In a
Autor:
Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Flavio De Andrade Araujo, Gabriel Fonseca Silva, Vinicius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in the virtu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2179d3e89c90791b501a071dc55ad17a
Autor:
Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Flavio de Andrade Araujo, Soraia Raupp Musse
Publikováno v:
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames).
Autor:
Angelo Brandelli Costa, Soraia Raupp Musse, Victor Flavio de Andrade Araujo, Rodolfo Migon Favaretto, Felipe Vilanova
Publikováno v:
Machine Vision and Applications. 32
In this paper, we investigate the cultural aspects of different populations from video sequences. For that, we proposed a model that considers a series of characteristics of the pedestrians and the crowd, such as distances and speeds and performs the
Autor:
Bruna M. Dalmoro, Soraia Raupp Musse, Felipe M. Nomura, Greice P. Dal Molin, Victor Flavio de Andrade Araujo
Publikováno v:
ICSC
The sense of strangeness (or discomfort) perceived in certain virtual characters, discussed in Uncanny Valey (UV) theory, can be a key factor in our perceptual and cognitive discrimination. Understanding how this strangeness happens is essential to a
Autor:
Angelo Brandelli Costa, Rodolfo Migon Favaretto, Bruna M. Dalmoro, Felipe Vilanova, Victor Flavio de Andrade Araujo, Soraia Raupp Musse
Publikováno v:
Advances in Computer Graphics ISBN: 9783030890285
CGI
CGI
The goal of this paper is to evaluate the human perception regarding geometric features, personalities and emotions in avatars. To achieve this, we used a dataset that contains pedestrian tracking files captured in spontaneous videos which are visual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e4c254b9159a6cb3bca9a5b0a476bc2
https://doi.org/10.1007/978-3-030-89029-2_42
https://doi.org/10.1007/978-3-030-89029-2_42
Publikováno v:
Advances in Visual Computing ISBN: 9783030645588
ISVC (2)
ISVC (2)
With the exponential growth of film productions and the popularization of the web, the summary of films has become a useful and important resource. Movies data specifically has become one of the most entertaining sources for viewers, especially durin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::39e540dda7692afeaa2c71a050c60217
https://doi.org/10.1007/978-3-030-64559-5_29
https://doi.org/10.1007/978-3-030-64559-5_29
Autor:
Paulo Knob, Rodolfo Migon Favaretto, Felipe Vilanova, Victor Flavio de Andrade Araujo, Soraia Raupp Musse, Angelo Brandelli Costa
Publikováno v:
IVA
This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from spontaneous v
Autor:
Victor Flavio de Andrade Araujo, Paulo Knob, Felipe Vilanova, R. Migon Favaretto, S. Raupp Musse, A. Brandelli Costa
This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from spontaneous v
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1e71bae5243e0d0f8ad20c39055eb2aa