Zobrazeno 1 - 10
of 56
pro vyhledávání: '"Vergne, Romain"'
Autor:
Vergne, Romain
Le rendu expressif a pour objectif de développer des algorithmes qui donnent la possibilité aux utilisateurs de créer des images artistiques. Il permet non-seulement de reproduire des styles traditionnels, mais surtout de communiquer un message sp
Externí odkaz:
http://www.theses.fr/2010BOR14154/document
Publikováno v:
ICA 12th Mountain Cartography Workshop
ICA 12th Mountain Cartography Workshop, Apr 2023, Colorado, United States
ICA 12th Mountain Cartography Workshop, Apr 2023, Colorado, United States
International audience; In Europe and North America, panorama maps are widely used by mountain operators to promote their resorts. They played an important role in the development of winter sport tourism. Panorama artists who have become prominent ma
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::973b1e17f07bd6ff0c6e7865d2cabb7d
https://inria.hal.science/hal-04070162/file/nm-MCW23-lighting_model_for_panorama.pdf
https://inria.hal.science/hal-04070162/file/nm-MCW23-lighting_model_for_panorama.pdf
Autor:
Mestres, Nolan1 (AUTHOR), Vergne, Romain1 (AUTHOR), Noûs, Camille2 (AUTHOR), Thollot, Joëlle1 (AUTHOR)
Publikováno v:
Computer Graphics Forum. May2021, Vol. 40 Issue 2, p575-584. 10p.
Publikováno v:
Eurographics 2019-40th Annual Conference of the European Association for Computer Graphics
Eurographics 2019-40th Annual Conference of the European Association for Computer Graphics, May 2019, Gênes, Italy. pp.37-40, ⟨10.2312/egs.20191009⟩
Eurographics 2019-40th Annual Conference of the European Association for Computer Graphics, May 2019, Gênes, Italy. pp.37-40, ⟨10.2312/egs.20191009⟩
Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ from those of the process. We
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1f38e42a6efbea2f40c55081ef5373cd
https://inria.hal.science/hal-02104389/document
https://inria.hal.science/hal-02104389/document
Autor:
Bénard, Pierre, Montesdeoca, Santiago, Seah, Hock Soon, Rall, Hans-Martin, Benvenuti, Davide, Semmo, Amir, Vergne, Romain, Thollot, Joëlle
Publikováno v:
Rencontres Animation Développement Innovation
Rencontres Animation Développement Innovation, Nov 2018, Angoulême, France. pp.1-68
Rencontres Animation Développement Innovation, Nov 2018, Angoulême, France. pp.1-68
National audience
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::48d5cebf4392f53598f1e103886564ca
https://hal.inria.fr/hal-01985934
https://hal.inria.fr/hal-01985934
Publikováno v:
j•FIG 2018-Journées Françaises d'Informatique Graphique
j•FIG 2018-Journées Françaises d'Informatique Graphique, Nov 2018, Poitiers, France. pp.1-4
j•FIG 2018-Journées Françaises d'Informatique Graphique, Nov 2018, Poitiers, France. pp.1-4
International audience; Gabor noise ingredients — points distribution, weights, kernel — can be changed. We show that minor implementation changes allow for huge 17 − 24× speed-up with same or better quality.; Les ingrédients du Gabor noise
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______212::7f5e10516f79762c4fce48e0d6ec79c6
https://hal.archives-ouvertes.fr/hal-01926451/document
https://hal.archives-ouvertes.fr/hal-01926451/document
Publikováno v:
[Research Report] RR-9225, Inria Grenoble Rhône-Alpes. 2018, pp.1-29
In this report, we describe a workflow for designing stylized shading effects on a 3D object, targeted at technical artists. Shading design, the process of making the illumination of an object in a 3D scene match an artist vision, is usually a time-c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::36891cf41d4948647606bd9add451e97
https://hal.inria.fr/hal-01919501
https://hal.inria.fr/hal-01919501
Publikováno v:
IHM-2018
IHM 2018-30eme conférence francophone sur l'interaction homme-machine
IHM 2018-30eme conférence francophone sur l'interaction homme-machine, Oct 2018, Brest, France. pp.83-91
IHM 2018-30eme conférence francophone sur l'interaction homme-machine
IHM 2018-30eme conférence francophone sur l'interaction homme-machine, Oct 2018, Brest, France. pp.83-91
International audience; Decreasing electricity consumption is a major challenge of our society. Eco-feedback methods allow users to get information about their electricity consumption to reduce it. However it is still difficult to determine what are
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::558158112120e0fdd1c0ae5de228f7b1
https://hal.science/hal-01899031
https://hal.science/hal-01899031
Publikováno v:
Workshop Vis in Practice-Visualization Solutions in the Wild, IEEE VIS 2017
Workshop Vis in Practice-Visualization Solutions in the Wild, IEEE VIS 2017, Oct 2017, Phoenix, United States
Workshop Vis in Practice-Visualization Solutions in the Wild, IEEE VIS 2017, Oct 2017, Phoenix, United States
International audience; Everyone can now record and explore the evolution over time of his/her personal household electricity consumption. However understanding what links this data to our behavior remains a challenge. In this paper, we present a vis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::bb69f498fb5f3942ef2fd878cffe4d8a
https://hal.inria.fr/hal-01618111/document
https://hal.inria.fr/hal-01618111/document
Publikováno v:
[Research Report] RR-9067, Inria. 2017
In this report, we tackle the problem of image-space texture transfer which aims to modify an object or surface material by replacing its input texture by another reference texture. The main challenge of texture transfer is to successfully reproduce
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::03b741e9560e09154c0c4aac15cce6c5
https://hal.inria.fr/hal-01520226
https://hal.inria.fr/hal-01520226