Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Verônica Teichrieb"'
Desenvolvimento e aprimoramento de um sistema computacional- Ikapp- de suporte a reabilitação motora
Autor:
Déborah Marques de Oliveira, Adriana Baltar do Rêgo Maciel, Maíra Izzadora Souza Carneiro, Ana Cláudia de Andrade Cardoso, Alana Elza Fontes da Gama, Thiago de Menezes Chaves, Verônica Teichrieb, Cristiano Coêlho de Araújo, Kátia Karina do Monte-Silva
Publikováno v:
Motriz: Revista de Educacao Fisica, Vol 19, Iss 2, Pp 346-357 (2013)
A aplicabilidade das Tecnologias Interativas (TIs) na área de saúde, em particular na reabilitação motora, tem sido uma alternativa clínica usada com intuito de estimular maior engajamento do paciente ao seu processo de recuperação que por vez
Externí odkaz:
https://doaj.org/article/05f50f7c48fe4a2abf2f51dd0f75ca03
Autor:
Maíra Izzadora Souza Carneiro, Déborah Marques De Oliveira, Adriana Baltar Do Rêgo Maciel, Ana Cláudia De Andrade Cardoso, Verônica Teichrieb, Kátia Monte-Silva
Publikováno v:
Fisioterapia em Movimento, Vol 29, Iss 4, Pp 723-730
Abstract Introduction: The recovery of stroke patients is long and boring due to the repetitive nature of the exercises used and the length of treatment. Thus, we started using virtual reality as an alternative and, because of its advantages, health
Externí odkaz:
https://doaj.org/article/2672f71c7afa48eaa7408401641ccea1
Autor:
Ariany F. Cavalcante, Victor H. de L. Kunst, Thiago de M. Chaves, Júlia D. T. de Souza, Isabela M. Ribeiro, Jonysberg P. Quintino, Fabio Q. B. da Silva, André L. M. Santos, Veronica Teichrieb, Alana Elza F. da Gama
Publikováno v:
Sensors, Vol 23, Iss 17, p 7493 (2023)
The recognition of human activities (HAR) using wearable device data, such as smartwatches, has gained significant attention in the field of computer science due to its potential to provide insights into individuals’ daily activities. This article
Externí odkaz:
https://doaj.org/article/abbe468983ca49b1bb2b040d52398e71
Autor:
Pedro de Souza, Diógenes Silva, Isabella de Andrade, Júlia Dias, João Paulo Lima, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M. Santos
Publikováno v:
Sensors, Vol 23, Iss 12, p 5756 (2023)
Adaptive AI for context and activity recognition remains a relatively unexplored field due to difficulty in collecting sufficient information to develop supervised models. Additionally, building a dataset for human context activities “in the wild
Externí odkaz:
https://doaj.org/article/94ac04b8d3dc4a1ba23244968a9a7187
Autor:
Willams Costa, Estefanía Talavera, Renato Oliveira, Lucas Figueiredo, João Marcelo Teixeira, João Paulo Lima, Veronica Teichrieb
Publikováno v:
Applied Sciences, Vol 13, Iss 9, p 5697 (2023)
Emotion recognition is the task of identifying and understanding human emotions from data. In the field of computer vision, there is a growing interest due to the wide range of possible applications in smart cities, health, marketing, and surveillanc
Externí odkaz:
https://doaj.org/article/4cbff13e9767476c8637ab69b99f152f
Autor:
Thiago Buarque de Gusmão Lafayette, Victor Hugo de Lima Kunst, Pedro Vanderlei de Sousa Melo, Paulo de Oliveira Guedes, João Marcelo Xavier Natário Teixeira, Cínthia Rodrigues de Vasconcelos, Veronica Teichrieb, Alana Elza Fontes da Gama
Publikováno v:
Sensors, Vol 23, Iss 1, p 3 (2022)
Motion analysis is an area with several applications for health, sports, and entertainment. The high cost of state-of-the-art equipment in the health field makes it unfeasible to apply this technique in the clinics’ routines. In this vein, RGB-D an
Externí odkaz:
https://doaj.org/article/cf3606f816154bdca8756d5fb872f5a2
Autor:
Victor Gouveia de M. Lyra, Adam H. M. Pinto, Gustavo C. R. Lima, João Paulo Lima, Veronica Teichrieb, Jonysberg Peixoto Quintino, Fabio Q. B. da Silva, André L M Santos, Helder Pinho
Publikováno v:
Journal on Interactive Systems, Vol 12, Iss 1 (2021)
With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating ob
Externí odkaz:
https://doaj.org/article/5b81382d981a4603a35b9bbeee47c6b2
Autor:
Manoela M. O. da Silva, João Marcelo X. N. Teixeira, Patrícia S. Cavalcante, Veronica Teichrieb
Publikováno v:
Journal of the Brazilian Computer Society, Vol 25, Iss 1, Pp 1-18 (2019)
Abstract Education has benefited from augmented reality’s (AR) potential to promote interactive experiences both inside and outside the classroom. A systematic review was conducted on how AR’s impact in the learning process has been evaluated. We
Externí odkaz:
https://doaj.org/article/24870a65f4cc443496e6f904a6c029fa
Autor:
Willams de Lima Costa, Daniel Filgueira, Luca Ananias, Ricardo Barioni, Lucas Silva Figueiredo, Veronica Teichrieb
Publikováno v:
Journal on Interactive Systems, Vol 11, Iss 1 (2020)
We can define Digital Musical Instruments (DMIs) as hardware-software solutions that are interactive and crafted to output sound according to users' input. DMIs are well known to unleash users' creativity but also to allow different and innovative ex
Externí odkaz:
https://doaj.org/article/a3ab9c99e18e4f94885784408693c820
Publikováno v:
Journal on Interactive Systems, Vol 11, Iss 1 (2020)
Techniques of Virtual, Augmented, and Mixed Reality (VR, AR, MR) have been used for puppet theater in different cultural contexts around the world. However, we are not yet aware of the use of these techniques in the Brazilian Northeast Popular Puppet
Externí odkaz:
https://doaj.org/article/9e03cce97ce44d6e934b064498250040