Zobrazeno 1 - 10
of 55
pro vyhledávání: '"Vassos, Stavros"'
Autor:
Loukas, Lefteris, Stogiannidis, Ilias, Diamantopoulos, Odysseas, Malakasiotis, Prodromos, Vassos, Stavros
Standard Full-Data classifiers in NLP demand thousands of labeled examples, which is impractical in data-limited domains. Few-shot methods offer an alternative, utilizing contrastive learning techniques that can be effective with as little as 20 exam
Externí odkaz:
http://arxiv.org/abs/2311.06102
Prompting Large Language Models (LLMs) performs impressively in zero- and few-shot settings. Hence, small and medium-sized enterprises (SMEs) that cannot afford the cost of creating large task-specific training datasets, but also the cost of pretrain
Externí odkaz:
http://arxiv.org/abs/2310.13395
We propose the use of conversational GPT models for easy and quick few-shot text classification in the financial domain using the Banking77 dataset. Our approach involves in-context learning with GPT-3.5 and GPT-4, which minimizes the technical exper
Externí odkaz:
http://arxiv.org/abs/2308.14634
Publikováno v:
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), pp. 2-8, 2015
In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to traverse specific
Externí odkaz:
http://arxiv.org/abs/1607.00715
Autor:
Vassos, Stavros
In this thesis we study a reasoning module for agents that have cognitive abilities, such as memory, perception, action, and are expected to function autonomously for long periods of time. The module provides the ability to reason about action and ch
Externí odkaz:
http://hdl.handle.net/1807/19241
Autor:
Aversa, Davide, Vassos, Stavros
In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptual components, namely perception, deliberation, control, action. We ar
Externí odkaz:
http://arxiv.org/abs/1307.3195
Publikováno v:
Studia Logica: An International Journal for Symbolic Logic, 2016 Aug 01. 104(4), 705-739.
Externí odkaz:
http://www.jstor.org/stable/24754990
Autor:
Vassos, Stavros, Levesque, Hector J.
Publikováno v:
In Artificial Intelligence February 2013 195:203-221
Can a chatbot enable us to change our conceptions, to be critically reflective? To what extent can interaction with a technologically “minimal” medium such as a chatbot evoke emotional engagement in ways that can challenge us to act on the world?
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2127::dd8810c7346d871f184d4a7116220d6b
https://pergamos.lib.uoa.gr/uoa/dl/object/uoadl:3182957
https://pergamos.lib.uoa.gr/uoa/dl/object/uoadl:3182957