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of 28
pro vyhledávání: '"Vanacken, Lode"'
Publikováno v:
In International Journal of Human - Computer Studies 2009 67(3):237-255
Autor:
VANACKEN, Lode
The usage of virtual environments is manifold, from visualisation and interaction with molecular data to medical applications. Virtual environments are represented in three dimensions and display technology to visualise such environments has signific
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::da2281b41be49d16889e167b01959686
http://hdl.handle.net/1942/10205
http://hdl.handle.net/1942/10205
Designing non-traditional user interfaces is a challenging task for designers. NiMMiT, a high level description for 3D multimodal interaction in virtual environments, provides a means to design, prototype or communicate about interaction techniques.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1131::02ac9bfef4be248423c473f0403d0057
https://lirias.kuleuven.be/handle/123456789/339881
https://lirias.kuleuven.be/handle/123456789/339881
Using semantic information when interacting in a virtual environment is still not a commonly used practice. In the rare cases where it is applied with success, the implementation however is mostly in an ad-hoc manner, incorporating the semantic infor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1131::0934404d1e9f5097e4d9d486e53febea
https://lirias.kuleuven.be/handle/123456789/339893
https://lirias.kuleuven.be/handle/123456789/339893
Using semantic information when interacting in a virtual environment is still not a commonly used practice. In the rare cases where it is applied with success, the implementation however is mostly in an ad-hoc manner, incorporating the semantic infor
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::d21bb3e1a714f5ca27508e8b8e4b98fb
http://hdl.handle.net/1942/9151
http://hdl.handle.net/1942/9151
Virtual reality applications seek to fully immerse participants into their virtual world experience. The investigation of how stimuli on the different senses influence the users is therefore crucial. As navigation is one of the most ubiquitous tasks
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::d6d26ab02001b685ee3bb816bb23bc5f
http://hdl.handle.net/1942/8021
http://hdl.handle.net/1942/8021
In haptic cloth rendering, a user can interact with a cloth simulation, while feeling forces that relate to the cloth topology. This can be realized by combining two existing techniques: cloth simulation and collision detection. However, several desi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::6c1f5ca85b6752bebcc70e0bbf13aff8
http://hdl.handle.net/1942/6566
http://hdl.handle.net/1942/6566
Autor:
VANACKEN, Lode
In deze thesis wordt een overzicht gegeven van alle technieken die nodig zijn voor Haptic Cloth Rendering. Haptic Cloth Rendering is, zoals de naam al doet vermoeden, een combinatie van twee technieken, namelijk cloth simulation en haptic rendering.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::c4f751879f14b5e979ba7503b651ba94
http://hdl.handle.net/1942/1110
http://hdl.handle.net/1942/1110
Akademický článek
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Publikováno v:
Haptic & Audio Interaction Design (9783642158407); 2010, p179-188, 10p