Zobrazeno 1 - 10
of 136
pro vyhledávání: '"VR video"'
Autor:
Ismail Ismail
Publikováno v:
Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram, Vol 10, Iss 3, Pp 409-416 (2022)
The purpose of this study is to explore the impact of virtual reality (VR) videos as asynchronous e-learning supplements on improving student learning outcomes. This study is an experimental study, using two sample groups (experimental and control).
Externí odkaz:
https://doaj.org/article/d6a0dc4f71134cd792a11d61dc90dff5
Publikováno v:
Bioengineering, Vol 10, Iss 7, p 766 (2023)
Stress is induced in response to any mental, physical or emotional change associated with our daily experiences. While short term stress can be quite beneficial, prolonged stress is detrimental to the heart, muscle tissues and immune system. In order
Externí odkaz:
https://doaj.org/article/27386355b7fd428b9e65f338866fd3ea
Publikováno v:
IEEE Access, Vol 9, Pp 124010-124022 (2021)
Virtual reality (VR) video services are becoming increasingly popular in Internet of Things (IoT) owing to its immersive experience. The realization of immersive experience relies on extremely large amount of data transmitted, restricting its applica
Externí odkaz:
https://doaj.org/article/d3a14a44c9c1476a85b06571840415f5
Autor:
Kunni Han
Publikováno v:
IEEE Access, Vol 8, Pp 201134-201146 (2020)
VR video recognition in complex environment, a motion recognition algorithm based on two-feature fusion and adaptive enhancement is proposed to solve the problems of inaccurate target position, target drift and recognition error caused by the vulnera
Externí odkaz:
https://doaj.org/article/2b5241909d124a928e798c3adcd7f589
Akademický článek
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Autor:
Wang, Haopeng
Over the past few years, the surge in VR (Virtual Reality) video traffic on networks has been remarkable. Nonetheless, a key challenge remains: ensuring a top-notch quality of experience (QoE) for VR video playback, especially when network bandwidth
Externí odkaz:
http://hdl.handle.net/10393/45886
Publikováno v:
IEEE Access, Vol 7, Pp 60672-60683 (2019)
Uploading virtual reality (VR) video over cellular networks is expected to boom in the near future, as general consumers could generate the high-quality VR videos with portable 360-degree cameras and are willing to share with others. Consequently, th
Externí odkaz:
https://doaj.org/article/ce0e413bb0584fe596c1ff897aca953e
Publikováno v:
IEEE Access, Vol 7, Pp 134187-134197 (2019)
Virtual reality (VR) is commonly regarded as one of 5G killer-applications. Transmission efficiency and quality of experience (QoE) are the most concerning issues for VR video streaming in 5G networks. Several multicast approaches were proposed to ad
Externí odkaz:
https://doaj.org/article/d7fbbcae28b94240a0da99e09021ce7a
Autor:
Haram Choi, Sanghun Nam
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 7, p 54 (2022)
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement. As a result, the users’ attention may not move according to the narrative intended by the director and miss out on important parts of the narrativ
Externí odkaz:
https://doaj.org/article/727d853434ef4faaa7aac971293be8f2