Zobrazeno 1 - 10
of 36
pro vyhledávání: '"Upyong Hong"'
Publikováno v:
The Asian Journal of Kinesiology, Vol 23, Iss 3, Pp 11-19 (2021)
OBJECTIVES The present study is aimed at observing the physiological response imagery running with an avatar in 3D virtual reality (VR) and to explore the differences in physiological responses between imagery running with and without an avatar in 3D
Externí odkaz:
https://doaj.org/article/c6a23d47e53b45f2a2ecc3e00bc289c5
Autor:
Giuseppe Riva, Luca Bernardelli, Matthew H. E. M. Browning, Gianluca Castelnuovo, Silvia Cavedoni, Alice Chirico, Pietro Cipresso, Dirce Maria Bengel de Paula, Daniele Di Lernia, Javier Fernández-Álvarez, Natàlia Figueras-Puigderrajols, Kei Fuji, Andrea Gaggioli, Jose Gutiérrez-Maldonado, Upyong Hong, Valentina Mancuso, Milena Mazzeo, Enrico Molinari, Luciana F. Moretti, Angelica B. Ortiz de Gortari, Francesco Pagnini, Elisa Pedroli, Claudia Repetto, Francesca Sforza, Chiara Stramba-Badiale, Cosimo Tuena, Clelia Malighetti, Daniela Villani, Brenda K. Wiederhold
Publikováno v:
Frontiers in Psychiatry, Vol 11 (2020)
BackgroundLiving in the time of the COVID-19 means experiencing not only a global health emergency but also extreme psychological stress with potential emotional side effects such as sadness, grief, irritability, and mood swings. Crucially, lockdown
Externí odkaz:
https://doaj.org/article/806608e2b399446398dade22d9ab687f
Publikováno v:
Language and Information. 26:1-22
Publikováno v:
The Asian Journal of Kinesiology, Vol 23, Iss 3, Pp 11-19 (2021)
OBJECTIVES The present study is aimed at observing the physiological response imagery running with an avatar in 3D virtual reality (VR) and to explore the differences in physiological responses between imagery running with and without an avatar in 3D
Autor:
Upyong Hong, Hyunsuk Lee
Publikováno v:
The Korean Data Analysis Society. 23:1445-1458
Publikováno v:
Language and Linguistics. 88:77-106
Publikováno v:
Cyberpsychology, behavior and social networking. 25(2)
This study investigated whether the degree of cybersickness varies depending on different virtual reality experience modes (playing vs. watching) and whether specific eye movement parameters reflect changes in cybersickness. Simulator Sickness Questi
Publikováno v:
Language Sciences. 92:101475
Publikováno v:
Language and Cognition. 10:665-700
We investigate how German and Korean speakers describe everyday spatial/motion events, such as putting a cup on the table. In these motion events, the moving object (e.g., cup) and the non-moving reference object (e.g., table) take on the roles of Fi
Autor:
Yunju Nam, Upyong Hong
Publikováno v:
Language and Information. 22:45-65