Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Unnikrishnan, Radhakrishnan"'
Investigating the Effectiveness of Immersive VR Skill Training and its Link to Physiological Arousal
Publikováno v:
Radhakrishnan, U, Chinello, F & Koumaditis, K 2023, ' Investigating the Effectiveness of Immersive VR Skill Training and its Link to Physiological Arousal ', Virtual Reality, vol. 27, no. 2, pp. 1091-1115 . https://doi.org/10.1007/s10055-022-00699-3
This paper details the motivations, design, and analysis of a study using a fine motor skill training task in both VR and physical conditions. The objective of this between-subjects study was to (a) investigate the effectiveness of immersive virtual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::428d9b5fbff49baba57b36d7f1052472
https://pure.au.dk/portal/da/publications/investigating-the-effectiveness-of-immersive-vr-skill-training-and-its-link-to-physiological-arousal(e7f6e914-8a16-4509-93db-642ad73c815c).html
https://pure.au.dk/portal/da/publications/investigating-the-effectiveness-of-immersive-vr-skill-training-and-its-link-to-physiological-arousal(e7f6e914-8a16-4509-93db-642ad73c815c).html
Publikováno v:
Frandsen, L L, Radhakrishnan, U, Chinello, F & Koumaditis, K 2023, Adaptive Immersive VR Training Based on Performance and Self-Efficacy . in Proceedings-2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 . IEEE, pp. 25-29, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, Shanghai, China, 25/03/2023 . https://doi.org/10.1109/VRW58643.2023.00012
Effective training requires that the training experience fits the ability and confidence (i.e., self-efficacy) of the trainee. Specifically, the individual's self-efficacy should ideally be slightly higher than the difficulty of a given task. A signi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cdf70c176dad83a4900b6d2b597e7aa9
https://pure.au.dk/portal/da/publications/adaptive-immersive-vr-training-based-on-performance-and-selfefficacy(02e35fa5-cba5-4c7b-b372-edfb658c0655).html
https://pure.au.dk/portal/da/publications/adaptive-immersive-vr-training-based-on-performance-and-selfefficacy(02e35fa5-cba5-4c7b-b372-edfb658c0655).html
Autor:
Ioana Visescu, Alin Blindu, Unnikrishnan Radhakrishnan, Maja Kadenic, Francesco Chinello, Konstantinos Koumaditis
Publikováno v:
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, Inc, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M D, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
Visescu, I, Blindu, A, Radhakrishnan, U, Kadenic, M D, Chinello, F & Koumaditis, K 2022, Teaching project management in a virtual environment : The Virtual Scrum Simulator (ScrumSim) . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 24, Association for Computing Machinery, ACM International Conference Proceeding Series, 12th Nordic Conference on Human-Computer Interaction: Participative Computing for Sustainable Futures, NordiCHI 2022, Aarhus, Denmark, 08/10/2022 . https://doi.org/10.1145/3547522.3547717
The Scrum Simulator (ScrumSim) is an interactive multiplayer VR simulation that places the participant in a virtual collaboration environment, in order to train them in the use of a project management methodology i.e., Scrum. In VR, the participants
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e616652c1945ad0450e4fbd98db053ed
https://pure.au.dk/portal/da/publications/teaching-project-management-in-a-virtual-environment(ee4e325b-12b6-4efc-a635-ecdeb5d72887).html
https://pure.au.dk/portal/da/publications/teaching-project-management-in-a-virtual-environment(ee4e325b-12b6-4efc-a635-ecdeb5d72887).html
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Almutairi, Nawaf, Alanazi, Ahmad, Seyam, Mohammed, Kashoo, Faizan Zaffar, Alyahya, Danah, Unnikrishnan, Radhakrishnan
Publikováno v:
Bulletin of Faculty of Physical Therapy; Dec2022, Vol. 27 Issue 1, p1-8, 8p
Publikováno v:
VR Workshops
Radhakrishnan, U, Chinello, F & Koumaditis, K 2021, Immersive virtual reality training : Three cases from the Danish industry . in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . IEEE, pp. 581-582, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00008
Radhakrishnan, U, Chinello, F & Koumaditis, K 2021, Immersive virtual reality training : Three cases from the Danish industry . in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . IEEE, pp. 581-582, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00008
Effective industrial training has always been vital. Recently, the need for robust, safe, repeatable and cost-effective digital applications drove many industries to explore immersive technologies and especially Immersive Virtual Reality (IVR) as a p