Zobrazeno 1 - 10
of 75
pro vyhledávání: '"Unified shader model"'
Autor:
Yeongkyu Lim, Woo-Chan Park, Juwon Yun, Jinyoung Lee, Cheong-Ghil Kim, Youngsik Kim, Jae-Ho Nah
Publikováno v:
IEEE Access, Vol 7, Pp 102975-102984 (2019)
The power consumption models of mobile application processors have emerged as key objects of interest following the tremendous growth in mobile device production given that such consumption is an important factor in the graphics performance of mobile
Publikováno v:
Proceedings of the 9th International Conference on Computer Engineering and Networks ISBN: 9789811537523
With the widespread use of handheld devices, 3D graphics processing capability has become a differentiating factor in mobile SoC design. This paper presents the design of a fully programmable 3D graphics processor for mobile applications. We adopt si
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ff1298638bcb4cc7af49233858f57a3b
https://doi.org/10.1007/978-981-15-3753-0_13
https://doi.org/10.1007/978-981-15-3753-0_13
Autor:
Cheong-Ghil Kim, Yeongkyu Lim, Juwon Yun, Youngsik Kim, Jae-Ho Nah, Jinyoung Lee, Woo-Chan Park
Publikováno v:
IEEE Access, Vol 6, Pp 16235-16245 (2018)
With the fast-growing development of mobile devices, the application of high-end three-dimensional (3-D) graphics is expanding to include usage in mobile platforms. Recent mobile application processors are equipped with a multicore CPU and a mobile G
Publikováno v:
ACM Transactions on Graphics. 36:1-11
Modern game engines seek to balance the conflicting goals of high rendering performance and productive software development. To improve CPU performance, the most recent generation of real-time graphics APIs provide new primitives for performing effic
Publikováno v:
ASICON
High performance 3D graphics processor is one of the most important hardware modules in modern mobile SoC design. This paper presents the design of a fully programmable 3D graphics processor taking advantage of unified shader architecture for mobile
Publikováno v:
ACM Transactions on Graphics. 35:1-12
We present Spire, a shading language and compiler framework that facilitates rapid exploration of shader optimization choices (such as frequency reduction and algorithmic approximation) afforded by modern real-time graphics engines. Our design combin
Publikováno v:
ACM Transactions on Graphics. 34:1-12
Level-of-detail (LOD) rendering is a key optimization used by modern video game engines to achieve high-quality rendering with fast performance. These LOD systems require simplified shaders, but generating simplified shaders remains largely a manual
Publikováno v:
Object-oriented Programming, Systems, Languages, and Applications (OOPSLA)
We present an automated technique for finding defects in compilers for graphics shading languages. key challenge in compiler testing is the lack of an oracle that classifies an output as correct or incorrect; this is particularly pertinent in graphic
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c1b5bdd1bb34d2b72f66902853000d90
http://hdl.handle.net/10044/1/50407
http://hdl.handle.net/10044/1/50407
Publikováno v:
2017 International Conference on Advanced Informatics, Concepts, Theory, and Applications (ICAICTA).
Fluid simulation, specifically the Material Point Method (MPM) based simulation, requires a large number of particles and a big grid size to create a realistic looking simulation. This paper explains what we can do to improve the performance of the s
Autor:
Nakhoon Baek
Publikováno v:
Mobile and Wireless Technologies 2017 ISBN: 9789811052804
OpenGL is one of the most generally used 3D graphics libraries. Their new versions have special-purpose embedded high-level programming languages, named OpenGL Shading Language (OpenGL SL). The new safety critical version of OpenGL, OpenGL SC 2.0 is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a7385d5981822205d745bed6e6632ab2
https://doi.org/10.1007/978-981-10-5281-1_27
https://doi.org/10.1007/978-981-10-5281-1_27