Zobrazeno 1 - 10
of 61
pro vyhledávání: '"Unbiased rendering"'
Publikováno v:
Computer Graphics Forum. 37:273-287
We propose an extension to the state-of-the-art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to
Publikováno v:
ACM Transactions on Graphics. 35:1-12
We explore the theory of integration with control variates in the context of rendering. Our goal is to optimally combine multiple estimators using their covariances. We focus on two applications, re-rendering and gradient-domain rendering, where we e
Publikováno v:
Journal of Geographical Systems. 18:399-415
Error analysis in length measurements is an important problem in geographic information system and cartographic operations. The distance between two random points—i.e., the length of a random line segment—may be viewed as a nonlinear mapping of t
Publikováno v:
ACM Transactions on Graphics. 34:1-14
Photon mapping (PM) has been widely regarded as an efficient solution for light transport simulation, including challenging caustics paths and many-bounce indirect lighting. The efficiency of PM comes from reusing traced photons. However, the handlin
Publikováno v:
Computer Graphics Forum. 34:143-153
Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less hierarchical data structure duri
Autor:
Usman R. Alim, Xiaoyang Liu
Publikováno v:
Computer Graphics Forum. 34:101-110
Compressive rendering refers to the process of reconstructing a full image from a small subset of the rendered pixels, thereby expediting the rendering task. In this paper, we empirically investigate three image order techniques for compressive rende
Autor:
Károly Zsolnai, Thomas Auzinger, Diego Gutierrez, Christian Freude, Adrian Jarabo, Michael Wimmer, Xian-Chun Wu, Javier von der Pahlen, Jorge Jimenez
Publikováno v:
Computer Graphics Forum. 34:188-197
In this paper, we propose two real-time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a practical option for real-time production scenarios. Cur
Autor:
Luis Gustavo Nonato, Cláudio T. Silva, Anders Ynnerman, Carlos Scheidegger, Timo Ropinski, Robert M. Kirby, João Luiz Dihl Comba, Daniel Jönsson, Tiago Etiene
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
We propose an approach for verification of volume rendering correctness based on an analysis of the volume rendering integral, the basis of most DVR algorithms. With respect to the most common discretization of this continuous model (Riemann summatio
Publikováno v:
Advanced Materials Research. 811:575-580
Volume rendering is an important visualization technique that can accurately display the interior information of data. The Ray-casting algorithm is simple and easy to realize, which often apply to area needs high quality resulting image. The new algo
Publikováno v:
ACM Transactions on Graphics. 31:1-11
We propose a novel approach for image space adaptive sampling and filtering in Monte Carlo rendering. We use an iterative scheme composed of three steps. First, we adaptively distribute samples in the image plane. Second, we denoise the image using a