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pro vyhledávání: '"Ullmann, Gabriel"'
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game development
Externí odkaz:
http://arxiv.org/abs/2406.05487
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this paper, we
Externí odkaz:
http://arxiv.org/abs/2309.06329
Autor:
Politowski, Cristiano, Petrillo, Fabio, ElBoussaidi, Ghizlane, Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we re
Externí odkaz:
http://arxiv.org/abs/2304.08699
Autor:
Ullmann, Gabriel C., Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Anquetil, Nicolas, Politowski, Cristiano
Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio playback. Developers often integrate these subsystems with other applicati
Externí odkaz:
http://arxiv.org/abs/2303.02429
Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge, they are often developed in isolation, in a closed-source manner, wit
Externí odkaz:
http://arxiv.org/abs/2207.06473
Autor:
Ullmann, Gabriel C., Politowski, Cristiano, Guéhéneuc, Yann-Gaël, Petrillo, Fabio, Montandon, João Eduardo
Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The video game development industry is known for its mismanagement practices, and
Externí odkaz:
http://arxiv.org/abs/2202.06183
As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a dataset of 200
Externí odkaz:
http://arxiv.org/abs/2105.14137
Context: Given its competitiveness, the video-game industry has a closed-source culture. Hence, little is known of the problems faced by game developers. However, game developers do share information about their games projects through postmortems, wh
Externí odkaz:
http://arxiv.org/abs/2009.02440
Autor:
Politowski, Cristiano, Petrillo, Fabio, Ullmann, Gabriel Cavalheiro, Werly, Josias de Andrade, Guéhéneuc, Yann-Gaël
Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to share knowledge among the video-game developers' community is the publish
Externí odkaz:
http://arxiv.org/abs/2001.00491
Publikováno v:
In Information and Software Technology June 2021 134