Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Ugur Fidan"'
Publikováno v:
Gazi Üniversitesi Fen Bilimleri Dergisi, Vol 9, Iss 3, Pp 516-532 (2021)
In this study, studies conducted in the last 10 years in psychiatric disorders with virtual reality and augmented reality application were examined. Studies done so far; The psychiatric disorder studied, the equipment used, the number of people parti
Externí odkaz:
https://doaj.org/article/2efd370aa85b49aea58150e1746a1aef
Autor:
Hüsnü ULUÇAY, Ugur FİDAN
Publikováno v:
Eskişehir Türk Dünyası Uygulama ve Araştırma Merkezi Bilişim Dergisi. 3:1-13
Modern dünyada sağlık teknolojilerine her geçen gün daha fazla ihtiyaç duyulmaktadır. Bununla orantılı olarak ülkelerin sağlık teknolojilerine yaptığı harcamalar artmaktadır. Sağlık tesisi yöneticileri artan sağlık teknolojileri
Publikováno v:
Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji. 9:516-532
In this study, studies conducted in the last 10 years in psychiatric disorders with virtual reality and augmented reality application were examined. Studies done so far; The psychiatric disorder studied, the equipment used, the number of people parti
Autor:
Ugur FİDAN, İsmail ÇALIKUŞU
Publikováno v:
Journal of Polytechnic.
Publikováno v:
Electrica, Vol 24, Iss 1, Pp 247-255 (2024)
Externí odkaz:
https://doaj.org/article/141f046954c742e583b5d05086565679
Autor:
Akin Cengiz, Ahmet Fatih Yuran, Mehmet Gazi Boyaci, Ugur Fidan, Merve Ozdil, Furkan Kaya, Serhat Yildizhan, Adem Aslan, Omer Kimsesiz
Publikováno v:
Turkish Neurosurgery.
Aim Transpedicular screw fixation is widely used because this method stabilises three columns of the vertebrae. However, upper cervical vertebrae implantation surgery is a difficult procedure. Applied instrumented surgery training includes animal and
Publikováno v:
International Journal of Engineering Systems Modelling and Simulation. 1:1
Autor:
Deniz Yıldız, Uğur Fidan, Mehmet Yıldız, Büşra Er, Gürbüz Ocak, Fatih Güngör, İjlal Ocak, Zeki Akyildiz
Publikováno v:
Applied Sciences, Vol 14, Iss 5, p 2186 (2024)
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kine
Externí odkaz:
https://doaj.org/article/977cf0a235dc483d85091dfadc034926