Zobrazeno 1 - 10
of 207
pro vyhledávání: '"USE questionnaire"'
Publikováno v:
International Journal of Serious Games, Vol 11, Iss 3 (2024)
Virtual reality (VR) is an innovative technology that immerses users within its environment, holding significant potential across various sectors, including education. Developing a VR-based application in the form of a game for educational purposes n
Externí odkaz:
https://doaj.org/article/84867b41a45f4a70a62ef6698c7dbc27
Publikováno v:
JMSP (Jurnal Manajemen dan Supervisi Pendidikan), Vol 7, Iss 3, Pp 131-143 (2023)
A Moodle-based LMS has been used by the Faculty of Engineering Universitas Singaperbangsa Karawang to support blended learning. Therefore, it needs to be evaluated in terms of user satisfaction and usability. The USE Questionnaire was used in this st
Externí odkaz:
https://doaj.org/article/55566add5ee64fe286e336d7c02750ca
Autor:
Teoh Chern Zhong, Tien Tien Lee, Muhamad Ikhwan Mat Saad, Mildred Paula Sagat, Nur Aqilah Jamaludin Khir, Thenmoliraj Rajagopal
Publikováno v:
Journal of ICT in Education, Vol 9, Iss 2, Pp 162-174 (2022)
HistoGuide application is a smartphone application system used by sixth-form students for virtual microscopy and slides to solve the problems of incorrect drawing and labelling, inability to apply magnification and scale, and inability to observe det
Externí odkaz:
https://doaj.org/article/73e194fee3654c14933158080806b0f6
Publikováno v:
Techno.Com, Vol 21, Iss 3, Pp 667-679 (2022)
Rudaya merupakan platform yang menjembatani pencari jasa seni dengan seniman tradisional diseluruh Indonesia. Saat ini aplikasi Rudaya sudah diunduh oleh 150 pengguna yang terdiri dari berbagai kalangan, serta seniman dari berbagai daerah. Meningkatn
Externí odkaz:
https://doaj.org/article/a06400542bfb4fc58dd0c79e1c1b052b
Publikováno v:
Journal of Applied Computer Science and Technology, Vol 3, Iss 1, Pp 169-178 (2022)
PlayKids merupakan sebuah sistem aplikasi berbasis mobile yang dibuat atau ditujukan untuk anak anak usia rentan antara 4 - 12 tahun. Aplikasi ini dibuat dengan tujuan untuk mengarahkan kesesuaian ketersediaan musik dengan kebutuhan konsumsi musik un
Externí odkaz:
https://doaj.org/article/b54f8919604c40279a2399c99d86cf03
Publikováno v:
Jurnal Riset Informatika, Vol 4, Iss 1, Pp 29-36 (2021)
Café as a place to relax or chatter where visitors can order the menu available. In general, a café often has difficulty in serving customers, especially for menu ordering facilities. This is also experienced by café 50/50 Coffee which still makes
Externí odkaz:
https://doaj.org/article/988fe65bb7604dc1b5273b9327cc10f4
Publikováno v:
Jurnal Sistem dan Manajemen Industri, Vol 5, Iss 2, Pp 125-134 (2021)
Crowdfunding is one of the alternative sources of finance for product-based startups. Products are funded if the campaign is considered to be successful in reaching the target. The assessment of the success rate of product campaigns develops into thr
Externí odkaz:
https://doaj.org/article/70915081736940f585df430ec203b0a3
Publikováno v:
Jurnal Sistem dan Manajemen Industri, Vol 5, Iss 2, Pp 98-104 (2021)
The global pandemic of Corona Virus Disease (Covid-19) that hit Indonesia since March 2020 has changed the face-to-face system from offline to online. Video Conference (VC) becomes an alternative choice for delivering material, both learning and work
Externí odkaz:
https://doaj.org/article/4c0742d03b3a45fbacd911cd92fff877
Publikováno v:
Malaysia Journal of Invention and Innovation, Vol 1, Iss 1 (2022)
HistoGuide application is a smartphone application system used by sixth-form students as virtual microscopy and slides to solve the problems of incorrect drawing and labelling, inability to apply magnification and scale, and inability to observe deta
Externí odkaz:
https://doaj.org/article/6c54e48af7c4494d8422a8abe3e61519
Publikováno v:
Information, Vol 14, Iss 6, p 350 (2023)
Video games have become a ubiquitous form of entertainment and have been enjoyed by people of all ages around the world. The gaming industry has evolved rapidly, with new games being released every year that push the boundaries of technology and crea
Externí odkaz:
https://doaj.org/article/44836aef668b48eca27838ae0017cc1c