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pro vyhledávání: '"Turn-Based Strategy (TBS) Game"'
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Publikováno v:
Proceedings of the 14th International Conference on Agents and Artificial Intelligence (ICAART 2022). 2:552-561
In this paper, we research Turn-Based Strategy (TBS) games that allow players to move multiple pieces in one turn and have multiple initial states. Compared to a game like Chess, which allows only one piece to move per turn and has a single initial s
Autor:
Khosiin, Khamam1 khamamkhosiin95@gmail.com
Publikováno v:
Syntax Idea. Dec2022, Vol. 4 Issue 12, p1786-1795. 10p.
Autor:
Merrick, Kathryn E.
Publikováno v:
Computational Models of Motivation for Game-Playing Agents; 2016, p197-213, 17p
Publikováno v:
Komputa : Jurnal Ilmiah Komputer dan Informatika; Vol 2 No 2 (2013): Komputa : Jurnal Ilmiah Komputer dan Informatika
Turn-based strategy (TBS) game adalah turunan dari game dengan genre strategi dimana pemainnya saling bergiliran pada pengambilan keputusannya dalam bermain. Pada game jenis ini, player dapat memainkan oleh satu pemain saja (single player) sedangkan
Autor:
eRepublik Labs
Publikováno v:
Business Wire (English). 10/16/2014.
Autor:
Bruno Cicanci
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guideKey FeaturesLearn how to implement game architecture and gameplay featuresExplore unit actions, res
Autor:
Mark J.P. Wolf, Bernard Perron
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.Expertly compiled by well-known video game scholars Mark J
Autor:
Darach O'Séaghdha
From the author of the bestselling Motherfoclóir, Non-fiction Irish Book of the Year. A TLS BOOK OF THE YEAR. What do we talk about when we talk about Irish? When we talk about saving or supporting a language do we mean the musical combination of sy
This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9thInternational Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from