Zobrazeno 1 - 10
of 68
pro vyhledávání: '"Tsingos, Nicolas"'
Autor:
Tsingos, Nicolas
Les systèmes de réalité virtuelle interactifs combinent des représentations visuelle, sonore et haptique, afin de simuler de manière immersive l'exploration d'un monde tridimensionnel représenté depuis le point de vue d'un observateur contrôl
Externí odkaz:
http://tel.archives-ouvertes.fr/tel-00629574
http://tel.archives-ouvertes.fr/docs/00/62/95/74/PDF/habilitation_ntsingos-3.pdf
http://tel.archives-ouvertes.fr/docs/00/62/95/74/PDF/habilitation_ntsingos-3.pdf
Autor:
Tsingos, Nicolas
Ce travail porte sur la simulation de champs sonores de haute qualité pour des applications graphiques interactives. Dans ce cadre, nous nous sommes intéressé à trois problèmes : le calcul interactif des effets de l'occultation des ondes sonores
Externí odkaz:
http://tel.archives-ouvertes.fr/tel-00528829
http://tel.archives-ouvertes.fr/docs/00/52/88/29/PDF/these.pdf
http://tel.archives-ouvertes.fr/docs/00/52/88/29/PDF/these.pdf
Akademický článek
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Publikováno v:
EURASIP Journal on Advances in Signal Processing, Vol 2007, Iss 1, p 047970 (2007)
We present a novel approach to real-time spatial rendering of realistic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout a real-world environment, we record the sound fiel
Externí odkaz:
https://doaj.org/article/57ba90415d9a460b9f0f2875f98eef12
Akademický článek
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Publikováno v:
AES 35th International Conference, Audio in Games
AES 35th International Conference, Audio in Games, Feb 2009, London, United Kingdom. pp.Article 25
AES 35th International Conference, Audio in Games, Feb 2009, London, United Kingdom. pp.Article 25
International audience; This paper proposes a new method to generate audio in the context of interactive animations driven by a physics engine. Our approach aims at bridging the gap between direct playback of audio recordings and physically-based syn
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3ee7df293c4743991664f36b69abaf7c
https://inria.hal.science/inria-00394469v2/document
https://inria.hal.science/inria-00394469v2/document
Publikováno v:
VRIPHYS 2008-5th Workshop On Virtual Reality Interaction and Physical Simulation
VRIPHYS 2008-5th Workshop On Virtual Reality Interaction and Physical Simulation, Nov 2008, Grenoble, France. pp.83-88, ⟨10.2312/PE/vriphys/vriphys08/083-088⟩
VRIPHYS 2008-5th Workshop On Virtual Reality Interaction and Physical Simulation, Nov 2008, Grenoble, France. pp.83-88, ⟨10.2312/PE/vriphys/vriphys08/083-088⟩
International audience; This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are reus
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::8156fd584b3b579827fd681b73d61c5f
https://hal.inria.fr/inria-00336546/document
https://hal.inria.fr/inria-00336546/document
Autor:
Tsingos, Nicolas, Langlois, Arnaud
Publikováno v:
Interstices
Interstices, 2008
Interstices, 2008
National audience; Simuler des milliers de sources sonores virtuelles spatialisées tout en exploitant les limites de la perception auditive, tel est le but de la technologie Audile. Cette vidéo en offre une démonstration.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::741a70e1868f76b697c3442ea0ca3560
https://inria.hal.science/hal-01350306
https://inria.hal.science/hal-01350306
Publikováno v:
19th International Congress on Acoustics (ICA 2007)
19th International Congress on Acoustics (ICA 2007), Sep 2007, Madrid, Spain. pp.6
19th International Congress on Acoustics (ICA 2007), Sep 2007, Madrid, Spain. pp.6
International audience; Geometrical acoustics (GA) is a widely used approximation for simulating sound propagation in virtual 3D environments. However, GA is a high-frequency approximation and therefore very detailed models, containing features small
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::74ec87c364893e49254debe7f6dc69c0
https://inria.hal.science/inria-00606804
https://inria.hal.science/inria-00606804
Autor:
Tsingos, Nicolas
Publikováno v:
19th International Congress on Acoustics
19th International Congress on Acoustics, Sep 2007, Madrid, Spain
19th International Congress on Acoustics, Sep 2007, Madrid, Spain
International audience; With increasingly complex environments, the cost of auralization can quickly become a significant bottleneck for interactive applications, such as video games or simulators. While limitations of the human auditory perception h
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______165::7255148a7998dac678daf7df12d59999
https://inria.hal.science/inria-00606805
https://inria.hal.science/inria-00606805