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pro vyhledávání: '"Triesscheijn, Roy"'
Autor:
van Toll, Wouter, Triesscheijn, Roy, Kallmann, Marcelo, Oliva, Ramon, Pelechano, Nuria, Pettré, Julien, Geraerts, Roland
Publikováno v:
In Computers & Graphics October 2020 91:52-82
Autor:
van Toll, W.G., Triesscheijn, Roy, Kallmann, Marcelo, Oliva, Ramon, Pelechano, Nuria, Pettré, Julien, Geraerts, R.J., Sub Computer Graphics, Computer Graphics
Publikováno v:
MIG '16-9th International Conference on Motion in Games
MIG '16-9th International Conference on Motion in Games, Oct 2016, San Francisco, United States. pp.91-100, ⟨10.1145/2994258.2994262⟩
International ACM SIGGRAPH Conference on Motion in Games, 91. ACM
STARTPAGE=91;TITLE=International ACM SIGGRAPH Conference on Motion in Games
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
MIG
MIG '16-9th International Conference on Motion in Games, Oct 2016, San Francisco, United States. pp.91-100, ⟨10.1145/2994258.2994262⟩
International ACM SIGGRAPH Conference on Motion in Games, 91. ACM
STARTPAGE=91;TITLE=International ACM SIGGRAPH Conference on Motion in Games
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
MIG
International audience; A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized way
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cd2cb2b21fcf26ab00f5dc5f65faf2fd
https://inria.hal.science/hal-01392267
https://inria.hal.science/hal-01392267