Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Tran Thi To Uyen"'
Publikováno v:
Journal of Asian Architecture and Building Engineering, Vol 22, Iss 2, Pp 740-764 (2023)
In this study, an evaluation model is developed to analyze the safety level of a street network in terms of accessibility for emergency services and evacuation risk for residents, especially for cities experiencing rapid urbanization and densificatio
Externí odkaz:
https://doaj.org/article/617115b0a76447019246b9621cc7679d
Publikováno v:
In Sustainable Production and Consumption October 2021 28:1204-1215
Akademický článek
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Autor:
Tran, Thi Ha Uyen1 (AUTHOR) thi.tran@hueuni.edu.vn, Lau, Kwok Hung2 (AUTHOR), Ong, Chin Eang3 (AUTHOR)
Publikováno v:
Business Strategy & Development. Jun2023, Vol. 6 Issue 2, p241-256. 16p.
Publikováno v:
IEEE Access, Vol 8, Pp 33588-33599 (2020)
Recently, the use of virtual reality has been spreading rapidly in many industrial fields, such as games and entertainment, and 360° contents are widely used in various applications of the virtual reality (VR) market. The 360° contents create a vir
Externí odkaz:
https://doaj.org/article/51c9fe2399104104ab09bbf13907d64a
Autor:
Tran Thi Phuong Uyen1,2 txlam.iebr@gmail.com, Nguyen Quang Cuong1,3, Sergey, Ryndevich4, Nguyen Thi Hanh3, Truong Xuan Lam1,3
Publikováno v:
Journal of Biology / TẠp chí Sinh HỌc. Jun2022, Vol. 44 Issue 2, p29-42. 14p.
Publikováno v:
Journal of Asian Architecture and Building Engineering. 22:740-764
Autor:
Tran Thi Phuong Uyen1 ttpuyen@ntt.edu.vn, Nguyen Thi Ngoc Huong1, Tran Ha Linh1, Tran Anh Khoa1, Pham Hong Tham2
Publikováno v:
Malaysian Journal of Medicine & Health Sciences. 2023 Supplement, Vol. 19, p47-47. 1p.
Autor:
Tran Thi Phuong Uyen1 ttpuyen@ntt.edu.vn, Nguyen Thi Ngoc Huong1, Do Thi Hong Tuoi2, Huynh Ngoc Thuy2
Publikováno v:
Malaysian Journal of Medicine & Health Sciences. 2023 Supplement, Vol. 19, p46-46. 1p.
Publikováno v:
IEEE Access. 8:33588-33599
Recently, the use of virtual reality has been spreading rapidly in many industrial fields, such as games and entertainment, and 360° contents are widely used in various applications of the virtual reality (VR) market. The 360° contents create a vir