Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Tracy L. M. Kennedy"'
Publikováno v:
Games and Culture. 10:438-462
Although video gaming is becoming a more widespread activity beyond its historically core demographic of young males, participation in competitive gaming remains largely male dominated. Addressing this issue, this research examines the experience of
Publikováno v:
The Information Society. 30:243-255
Information and communication technologies are blurring the boundaries between work and play. We present the first empirical investigation of gender gaps in virtual game economies. Analyzing big data sets from two major game economies, we find that p
Publikováno v:
Games and Culture. 6:171-200
A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and identity formation. Drawing on unobtrusive behavioral data captured by the game, combined with a large survey and trad
Autor:
Tracy L. M. Kennedy, Barry Wellman
Publikováno v:
Information, Communication & Society. 10:645-670
The authors argue that individuals, rather than family solidarities, have become the primary unit of household connectivity. Many households do not operate as traditional densely knit groups but as more sparsely knit social networks where individuals
Publikováno v:
Information, Communication & Society. 9:633-656
The creation of public internet access facilities is one of the principal policy instruments adopted by governments in addressing ‘digital divide’ issues. The lack of plans for ongoing funding, in North America at least, suggests that this mode i
Autor:
Komal Kapoor, Jaideep Srivastava, Tracy L. M. Kennedy, Dmitri Williams, Rabindra A. Ratan, Nishith Pathak
Publikováno v:
Predicting Real World Behaviors from Virtual World Data ISBN: 9783319071411
Predicting Real World Behaviors from Virtual World Data @ SocialCom
Predicting Real World Behaviors from Virtual World Data @ SocialCom
What in-game attributes predict players’ offline gender? Our research addresses this question using behavioral logs of over 4,000 EverQuest II players. The analysis compares four variable sets with multiple combinations of character types (avatar c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b4acf603dc2eeda6149f51a65c8b6033
https://doi.org/10.1007/978-3-319-07142-8_5
https://doi.org/10.1007/978-3-319-07142-8_5
Autor:
Tracy L. M. Kennedy
Publikováno v:
CyberPsychology & Behavior. 3:707-719
The purpose of this study is to determine the kinds of experiences women Webdesigners have on the Internet. Specifically, the research examines the impact these experiences have in terms of women's Internet website activities, Internet personal activ
Autor:
Tracy L. M. Kennedy, Barry Wellman
Publikováno v:
REDES: Revista Hispana para el Análisis de Redes Sociales, Vol 15, Iss 2 (2008)
Resumen Proponemos que los individuos, en lugar de las solidaridades familiares, se han convertido en la principal unidad de conectividad en el hogar. Muchos hogares no funcionan como grupos tradicionales densamente conectados sino como redes sociale
Autor:
Kristen Berg, Jeffrey Boase, Bernie Hogan, Tracy L. M. Kennedy, Phuoc Tran, Rochelle R. Cote, Juan Antonio Carrasco, Jennifer Kayahara, Barry Wellman
Publikováno v:
Networked Neighbourhoods ISBN: 9781846282676
Barring the odd beast and monk, just about everyone is connected these days - at most by 6 degrees of interpersonal connection and often by less (Milgram, 1967; Kochen, 1989; Watts, 2003). Yet only a tiny fraction of those who are connected ever inte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f81d83df2018d271ac4ca710ad97ae58
https://doi.org/10.1007/1-84628-601-8_8
https://doi.org/10.1007/1-84628-601-8_8