Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Toshihiro Komma"'
Autor:
Bixuan Chen, Toshihiro Komma
Publikováno v:
2020 Nicograph International (NicoInt).
This research is to present a method for real human face stylized modeling. It can transform the 3D data of an actual face into a model with an anime style, which could be applied to virtual character production in CG. Moreover, the "stylization" her
Autor:
Yachao Li, Toshihiro Komma
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783319955872
In this paper, we propose a new way to generate videos via recurrent convolutional generative adversarial networks (CRGAN). The video tasks involving spatio-temporal series are more difficult than image tasks. In order to deal with spatio-temporal se
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1cb79627be233dc5e4093d4a2ebf31c4
https://doi.org/10.1007/978-3-319-95588-9_116
https://doi.org/10.1007/978-3-319-95588-9_116
Shader Based Generated Ornamentation for Rendering Wayang Beber of Pacitan Character's Cloth Pattern
Publikováno v:
The Journal of the Society for Art and Science. 13:177-184
Autor:
Toshihiro KOMMA, Shunsuke SEKIYA
Publikováno v:
Journal of Graphic Science of Japan. 48:11-15
Publikováno v:
Journal of Graphic Science of Japan. 47:13-23
Publikováno v:
Journal of Graphic Science of Japan. 46:3-11
Autor:
Toshihiro KOMMA
Publikováno v:
Journal of Graphic Science of Japan. 41:39-42
Publikováno v:
Journal of Graphic Science of Japan. 41:199-202
Publikováno v:
Culture and Computing
This paper is a part of our research to develop an animated film based on the wayang beber Pacitan visual form. Wayang beber Pacitan is one of the wayang beber types, an Indonesian traditional picture. We describe the programming approach to generate
Autor:
Toshihiro Komma
Publikováno v:
The Journal of the Institute of Image Information and Television Engineers. 57:194-196