Zobrazeno 1 - 10
of 55
pro vyhledávání: '"Tony DeRose"'
Publikováno v:
Computer Graphics Forum. 38:527-542
Autor:
Alex Harvill, Fabrice Rousselle, Tony DeRose, Steve Bako, Jan Novák, Brian McWilliams, Thijs Vogels, Pradeep Sen, Mark Meyer
Publikováno v:
ACM Transactions on Graphics. 36:1-14
Regression-based algorithms have shown to be good at denoising Monte Carlo (MC) renderings by leveraging its inexpensive by-products (e.g., feature buffers). However, when using higher-order models to handle complex cases, these techniques often over
Publikováno v:
ACM Transactions on Graphics. 35:1-11
This paper introduces a new computational method to solve differential equations on subdivision surfaces. Our approach adapts the numerical framework of Discrete Exterior Calculus (DEC) from the polygonal to the subdivision setting by exploiting the
Autor:
Stelian Coros, Mark Meyer, Tony DeRose, Forrester Cole, Robert W. Sumner, Fabian Hahn, Bernhard Thomaszewski, Markus Gross
Publikováno v:
ACM Transactions on Graphics. 33:1-9
We present a new approach to clothing simulation using low-dimensional linear subspaces with temporally adaptive bases. Our method exploits full-space simulation training data in order to construct a pool of low-dimensional bases distributed across p
Publikováno v:
ACM Transactions on Graphics. 31:1-11
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that confor
Autor:
John P. Lewis, Robert L. Cook, Matthias Zwicker, Ken Perlin, Ares Lagae, Tony DeRose, Sylvain Lefebvre, George Drettakis, David S. Ebert
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2010, 29 (8), pp.2579-2600. ⟨10.1111/j.1467-8659.2010.01827.x⟩
Computer Graphics Forum, 2010, 29 (8), pp.2579-2600. ⟨10.1111/j.1467-8659.2010.01827.x⟩
Computer Graphics Forum, Wiley, 2010, 29 (8), pp.2579-2600. ⟨10.1111/j.1467-8659.2010.01827.x⟩
Computer Graphics Forum, 2010, 29 (8), pp.2579-2600. ⟨10.1111/j.1467-8659.2010.01827.x⟩
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is one of its main attractions.
Publikováno v:
ACM TRANSACTIONS ON GRAPHICS, vol 34, iss 4
Teng, Y; Meyer, M; DeRose, T; & Kim, T. (2015). Subspace Condensation: Full Space Adaptivity for Subspace Deformations. ACM TRANSACTIONS ON GRAPHICS, 34(4). doi: 10.1145/2766904. UC Santa Barbara: Retrieved from: http://www.escholarship.org/uc/item/1wk464v5
Teng, Y; Meyer, M; DeRose, T; & Kim, T. (2015). Subspace Condensation: Full Space Adaptivity for Subspace Deformations. ACM TRANSACTIONS ON GRAPHICS, 34(4). doi: 10.1145/2766904. UC Santa Barbara: Retrieved from: http://www.escholarship.org/uc/item/1wk464v5
Subspace deformable body simulations can be very fast, but can behave unrealistically when behaviors outside the prescribed subspace such as novel external collisions, are encountered. We address this limitation by presenting a fast, flexible new met
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0a2b27da1aef80d2768fd32d4616e6a6
https://escholarship.org/uc/item/1wk464v5
https://escholarship.org/uc/item/1wk464v5
Autor:
Tony DeRose, Robert L. Cook
Publikováno v:
ACM Transactions on Graphics. 24:803-811
Noise functions are an essential building block for writing procedural shaders in 3D computer graphics. The original noise function introduced by Ken Perlin is still the most popular because it is simple and fast, and many spectacular images have bee
Publikováno v:
ACM Transactions on Graphics. 16:34-73
Multiresolution analysis and wavelets provide useful and efficient tools for representing functions at multiple levels of detail. Wavelet representations have been used in a broad range of applications, including image compression, physical simulatio
Autor:
Tony DeRose
Publikováno v:
2013 35th International Conference on Software Engineering (ICSE).