Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Tommaso Cavallari"'
Birds of prey rely on vision to execute flight manoeuvres that are key to their survival, such as intercepting fast-moving targets or navigating through clutter. A better understanding of the role played by vision during these manoeuvres is not only
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ab9a2d21da44bb6e63eb340086c34be4
https://ora.ox.ac.uk/objects/uuid:9bb2a682-5c83-46c4-87f3-23a8eaec6de0
https://ora.ox.ac.uk/objects/uuid:9bb2a682-5c83-46c4-87f3-23a8eaec6de0
Publikováno v:
FCCM
The 2-D median filter, one of the oldest and most well-established image-filtering techniques, still sees widespread use throughout computer vision. Despite its relative algorithmic simplicity, accelerating the 2-D median filter via a hardware implem
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::115280cfcaa5955a198a802c6ad04fd7
https://doi.org/10.1109/fccm51124.2021.00058
https://doi.org/10.1109/fccm51124.2021.00058
Autor:
Stuart Golodetz, Thomas Joy, Philip H. S. Torr, Oscar Rahnama, Alessio Tonioni, Tommaso Cavallari, Simon Walker, Luigi Di Stefano
Publikováno v:
IEEE Transactions on Circuits and Systems II: Express Briefs. 66:773-777
Obtaining highly accurate depth from stereo images in real time has many applications across computer vision and robotics, but in some contexts, upper bounds on power consumption constrain the feasible hardware to embedded platforms such as FPGAs. Wh
Publikováno v:
FPGA
The 2-D median filter, one of the oldest and most well-established image-filtering techniques, still sees widespread use throughout computer vision. Despite its relative algorithmic simplicity, accelerating the 2-D median filter via a hardware implem
Publikováno v:
Computer Vision – ECCV 2020 ISBN: 9783030585709
ECCV (7)
ECCV (7)
Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4a8cafc4a6c18b4331f2c885221a0de5
https://doi.org/10.1007/978-3-030-58571-6_28
https://doi.org/10.1007/978-3-030-58571-6_28
Publikováno v:
3DV
Many applications require a camera to be relocalised online, without expensive offline training on the target scene. Whilst both keyframe and sparse keypoint matching methods can be used online, the former often fail away from the training trajectory
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::02e5c47c8127ca12cdc7a0c0afaf7c40
Publikováno v:
ICCV Workshops
We introduce SkiMap++, an extension to the recently proposed SkiMap mapping framework for robot navigation . The extension deals with enriching the map with se- mantic information concerning the presence in the environ- ment of certain objects that m
Autor:
Tommaso Cavallari, Victor Adrian Prisacariu, Philip H. S. Torr, Luigi Di Stefano, Stuart Golodetz, Julien Valentin, Nicholas A. Lord
Publikováno v:
IEEE Transactions on Pattern Analysis and Machine Intelligence
Camera pose estimation is an important problem in computer vision. Common techniques either match the current image against keyframes with known poses, directly regress the pose, or establish correspondences between keypoints in the image and points
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f6aeb019705a7f49c33c05bfed3978d8
http://arxiv.org/abs/1810.12163
http://arxiv.org/abs/1810.12163
Autor:
Nicholas A. Lord, Stuart Golodetz, David W. Murray, Victor Adrian Prisacariu, Philip H. S. Torr, Tommaso Cavallari
Publikováno v:
IEEE transactions on visualization and computer graphics. 24(11)
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These are good re
Autor:
Victor Adrian Prisacariu, Nicholas A. Lord, Philip H. S. Torr, Tommaso Cavallari, David W. Murray, Stuart Golodetz
Publikováno v:
ISMAR Adjunct
We present a real-time system for collaboratively reconstructing dense volumetric models of large 3D scenes (see Figure 1). Reconstructing such models is important for many tasks – e.g. content creation for films and games [10], augmented reality [