Zobrazeno 1 - 10
of 83
pro vyhledávání: '"Tomek Strzalkowski"'
Multiuser, multimodal sensemaking cognitive immersive environment with a task-oriented dialog system
Autor:
Shannon Briggs, Sam Chabot, Abraham Sanders, Matthew Peveler, Tomek Strzalkowski, Jonas Braasch
Publikováno v:
2022 IEEE International Symposium on Technologies for Homeland Security (HST).
Autor:
Samira Shaikh, Tomek Strzalkowski, Jennifer Stromer-Galley, George Broadwell, Ting Liu, Rosa Mikeal Martey
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 11:29-35
In this article, we describe our method of modeling sociolinguistic behaviors of players in massively multi-player online games. The focus of this paper is leadership, as it is manifested by the participants engaged in discussion, and the automated m
Autor:
Brodie Mather, Bryanna Hebenstreit, Tomek Strzalkowski, Bonnie J. Dorr, Archna Bhatia, Alan Zemel, Samira Shaikh, Zhuo Cheng, Adam Dalton, Sashank Santhanam
Publikováno v:
AAAI
Social engineers attempt to manipulate users into undertaking actions such as downloading malware by clicking links or providing access to money or sensitive information. Natural language processing, computational sociolinguistics, and media-specific
Publikováno v:
FLAIRS Conference
We present a generalized framework for domain-specialized stance detection, focusing on Covid-19 as a use case. We define a stance as a predicate-argument structure (combination of an action and its participants) in a simplified one-argument format,
Autor:
Michael K. Martin, Peter Pirolli, Brodie Mather, Mark G. Orr, Kathleen M. Carley, Konstantinos Mitsopoulos, Bonnie J. Dorr, Tomek Strzalkowski, Christian Lebiere, Adam Dalton
Publikováno v:
Social, Cultural, and Behavioral Modeling ISBN: 9783030803865
SBP-BRiMS
SBP-BRiMS
Understanding how humans respond to an ongoing pandemic and interventions is crucial to monitoring and forecasting the dynamics of viral transmission. Heterogeneous response over time and geographical regions may depend on the individual beliefs and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e76028c4c7b76e98a836169aed628923
https://doi.org/10.1007/978-3-030-80387-2_5
https://doi.org/10.1007/978-3-030-80387-2_5
Publikováno v:
The Journal of the Acoustical Society of America. 151:A132-A132
Dialogue systems have become a popular research medium as recent advances in task-oriented and open-domain systems combined with deep learning technologies have increased the potential for practical applications across many disciplines. One such vein
Autor:
Bryanna Hebenstreit, Brodie Mather, Bonnie J. Dorr, Alan Zemel, Tomek Strzalkowski, Samira Shaikh, Archna Bhatia, Adam Dalton, Sashank Santhanam, Zhuo Cheng
Publikováno v:
EMNLP (Findings)
Achieving true human-like ability to conduct a conversation remains an elusive goal for open-ended dialogue systems. We posit this is because extant approaches towards natural language generation (NLG) are typically construed as end-to-end architectu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9ac875e42e7f347081d3d545755ed5e8
http://arxiv.org/abs/2009.12506
http://arxiv.org/abs/2009.12506
Autor:
Bharvee Acharya, Tomek Strzalkowski, Anna Newheiser, Nathan Kemper, Ning Sa, Gregorios A. Katsios
Publikováno v:
Fig-Lang@ACL
In this paper we describe computational ethnography study to demonstrate how machine learning techniques can be utilized to exploit bias resident in language data produced by communities with online presence. Specifically, we leverage the use of figu
Autor:
Rosa Mikeal Martey, Kate Kenski, Joanna E. Lewis, James E. Folkestad, Tomek Strzalkowski, Jennifer Stromer-Galley, Benjamin A. Clegg, Adrienne Shaw
Publikováno v:
Journal of Media Psychology. 30:16-28
As research on serious games continues to grow, we investigate the efficacy of digital games to train enhanced decision making through understanding cognitive biases. This study investigates the ability of a 30-minute digital game as compared with a
Autor:
Stephanie Train, James E. Folkestad, Kate Kenski, Rosa Mikeal Martey, Tomek Strzalkowski, Brian McKernan, Benjamin A. Clegg, Adrienne Shaw, Jennifer Stromer-Galley, Matthew G. Rhodes
Publikováno v:
Technology, Knowledge and Learning. 23:65-81
The engaging nature of video games has intrigued learning professionals attempting to capture and retain learners’ attention. Designing learning interventions that not only capture the learner’s attention, but also are designed around the natural