Zobrazeno 1 - 10
of 44
pro vyhledávání: '"Tomasz Szymczyk"'
Autor:
Mateusz Woliński, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 23 (2022)
The article presents the results of a comparative analysis of smart home software. For this purpose, the domestic market of producers of such solutions was analyzed and selected 17 systems that are among the most popular. A comparative methodology wa
Externí odkaz:
https://doaj.org/article/a49c6b4d7c584ce9a0155ded638a6d8b
Publikováno v:
Journal of Computer Sciences Institute, Vol 22 (2022)
The design stage plays a significant role in software development. Making skeleton models helps to understand the specification and requirements of the product. Design tools, as well as any other tools, should focus on User Experience. The aim of the
Externí odkaz:
https://doaj.org/article/9082f42ef6a04afb9d07167a2d5bc158
Autor:
Karol Moniuszko, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 20 (2021)
This article concerns the study of immersion and human behavior while in a virtual reality (VR) world. It was compared with the behavior of participants during the traditional process of watching the image displayed on a LCD monitor. The study was co
Externí odkaz:
https://doaj.org/article/695e3717cc504bde95d76b7b861435e7
Publikováno v:
Journal of Computer Sciences Institute, Vol 18 (2021)
This article describes two research methods that are currently used in the study of graphical interfaces. The examined aspect is human-computer interaction (HCI), which is carried out by means of manipulators, which are input devices, and by means of
Externí odkaz:
https://doaj.org/article/62e256f65bf9462390f337c21a9cd7c7
Autor:
Piotr Mieszawski, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 18 (2021)
The subject of this work is to evaluate the precision of the Kinect controller operation. Research study was performed and a measuring stand have been prepared. Then an application was created that captures the user's throw gesture and simulates the
Externí odkaz:
https://doaj.org/article/a354d89d123048b8a03c433b01b21bde
Publikováno v:
Journal of Computer Sciences Institute, Vol 18 (2021)
The article presents the results of a comparative analysis of contemporary virtual reality devices. The analysis focuses on both the analysis of technical parameters of the goggles as well as comparison of natural interfaces. The following devices we
Externí odkaz:
https://doaj.org/article/973a596efe8f46f69e224489371ce8f2
Autor:
Andriy Dragni, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 15 (2020)
This work presents the results research on interfaces enabling navigation in virtual reality. An original program presenting a typical museum gallery has been written. It implemented a number of different moving scenarios. The paper analyzes which of
Externí odkaz:
https://doaj.org/article/1096aae197da453ab4b7f1b77e549c75
Autor:
Aleksandra Salwierz, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 14 (2020)
Article shows two modern methods of creating realistic 3D spaces. The comparison includes 3D scanning with FARO Focus 3D X330 and 3D modelling in Blender 2.8. Analysis of methods for creating realistic 3D spaces can be useful in many fields e.g.: arc
Externí odkaz:
https://doaj.org/article/81928cf511b145e4805abd62755cf9ec
Autor:
Patryk Plewa, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 11 (2019)
Artykuł przedstawia sposób wykorzystania elektronicznego pulsometru oraz dĨwięku przestrzennego do interakcji z uĪytkownikiem w wirtualnej rzeczywistoĞci. Sposób interakcji został przedstawiony na podstawie czterech scenariuszy badawczych. W
Externí odkaz:
https://doaj.org/article/8bc15176046b42f6a14f778ce21a0d89
Autor:
Przemysław Samoń, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 11 (2019)
W artykule przedstawiono autorską metodę badania reakcji człowieka na dĨwięk przestrzenny. Wykorzystano ogólnodostępne urządzenia takie jakŚ sensor Kinect, zestaw dĨwięku przestrzennego Creative. Opracowano metodę badawczą, metodę anali
Externí odkaz:
https://doaj.org/article/0b52b06b49fd4e68ad52bd4213b4a647