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pro vyhledávání: '"Tomasz Lipczyński"'
Autor:
Tomasz Lipczyński
Publikováno v:
Ekonomiczne Problemy Usług, Vol 117 (2015)
The aim of this article is to analyze the possibilities of Information and Communication Technologies as a tool to support the new concept of the organization functioning. The article focuses on organizational creativity, which is one of the key type
Externí odkaz:
https://doaj.org/article/a7006c802cfb493bac7f8fbef96465fe
Publikováno v:
KES
The European Union began research on Learning and Skills for the Digital Era in 2005. The result is the Digital Competence Framework for Citizens (DigComp 2.1), which is built on five dimensions, each of which has eight proficiency levels. Nowadays D
Autor:
Nikolay Mihailov, Firat Sarsar, Marcin Prys, Özge Andiç-Çakır, Przemysław Różewski, Seher Kadirova, Özge A. Kale, Tsvetelina Georgieva, Tzvetelin Gueorguiev, Magdalena Kieruzel, Boris Evstatiev, Manon van Leeuwen, Tomasz Lipczyński
Publikováno v:
Computer Applications in Engineering Education. 29:883-896
The digitalization of education is a continuously developing process, aimed at the use of information and communication technologies. However, engineering education utilizes several forms of learning, with laboratory experiments being one of them. th
Autor:
Miguel-Angel Sicilia, Carme Royo, Canice Hamill, Przemysław Różewski, Francesca Uras, Elena García-Barriocanal, Marcin Prys, Magdalena Kieruzel, Salvador Sánchez-Alonso, Tomasz Lipczyński
Publikováno v:
KES
Nowadays there is a huge number of learning resources, covered different digital skills, on the Internet. In the framework of European Erasmus+ project: ‘Digital Skills Accelerator’ we developed dedicated to digital skills set of learning resourc
Autor:
Justyna Krysińska, Marcin Prys, Piotr Janaszkiewicz, Magdalena Kieruzel, Przemysław Różewski, Tomasz Lipczyński
Publikováno v:
KES
Text summarization (TS) is a significant part of the human text understanding process. A large number of summarization methods has been developed in the last decade. TS is important because human have limited cognitive abilities, which makes impossib
Autor:
Tomasz Lipczyński
Publikováno v:
Folia Pomeranae Universitatis Technologiae Stetinensis Oeconomica. 333:33-42
Autor:
Carme Royo, Canice Hamill, Elena García-Barriocanal, Salvador Sánchez-Alonso, Francesca Uras, Przemysław Różewski, Miguel-Angel Sicilia, Tomasz Lipczyński, Magdalena Kieruzel
Publikováno v:
TEEM
Digital skills are key enablers in a wide spectrum of jobs that require the use of digital tools for information search, communication and problem-solving. The interest on digital skills training has resulted in frameworks and offerings at different
Publikováno v:
FedCSIS
The term gamification is a relatively new concept, but the use of games for solving a variety of problems is not a new phenomenon. Gamification is used in many industries such as marketing, politics, health, eniviroment. In education, gamification) i
Autor:
Tomasz Lipczyński
Publikováno v:
Informatyka Ekonomiczna.
Autor podejmuje probe analizy wplywu wiedzy, jej transferu oraz zarządzania wiedzą na konkurencyjnośc malych i średnich przedsiebiorstw. Glowna cześc artykulu przedstawia pojecia wiedzy i transferu wiedzy, a nastepnie istote przewagi konkurencyj