Zobrazeno 1 - 10
of 59
pro vyhledávání: '"Tomas Simon"'
Autor:
Tomas Simon Gomez, Santiago Zuluaga Palacio, Maria Camila Salazár Marín, Andrés Felipe Peñuela, Patricia Fernández Morales
Publikováno v:
Avances, Vol 17, Iss 1 (2020)
En Colombia, los desechos de la cáscara de coco representan un pasivo medioambiental equivalente a 38.890 toneladas anuales. Una posible alternativa para reducir el impacto ambiental de la industria cocotera es usarlos en nuevas aplicaciones; en ese
Externí odkaz:
https://doaj.org/article/5578a8f4630f4200af0bffd066cebc57
Autor:
Tomas Simon Gomez, Santiago Zuluaga, Maritza Jimenez, María de los Ángeles Navacerrada, María del Mar Barbero-Barrera, Daniel de la Prida, Adriana Restrepo-Osorio, Patricia Fernández-Morales
Publikováno v:
Polymers, Vol 13, Iss 1, p 101 (2020)
Local production of construction materials is a valuable tool for improving the building sector sustainability. In this sense, the use of lignocellulosic fibers from local species becomes an interesting alternative to the development of such material
Externí odkaz:
https://doaj.org/article/8fad0df3260f493b8a70e740c9605609
Autor:
Gomez, Tomas Simon, Zuluaga, Santiago, Jimenez, Maritza, de la Prida, Daniel, Pedrero, Antonio, Navacerrada, María Ángeles, Restrepo-Osorio, Adriana, Fernandez-Morales, Patricia
Publikováno v:
In Applied Acoustics January 2023 202
Autor:
Gomez, Tomas Simon, Garcia, Luis Miguel, Vertua, Camilla, del Pilar Rivera, Luis Maria, Oviedo, Juan Camilo, Monticelli, Carol, Glorieux, Christ, Escobar, Nelson
Publikováno v:
E3S Web of Conferences; 7/9/2024, Vol. 546, p1-4, 4p
Autor:
Stanislav Pidhorskyi, Timur Bagautdinov, Shugao Ma, Jason Saragih, Gabriel Schwartz, Yaser Sheikh, Tomas Simon
Publikováno v:
ACM Transactions on Graphics. 41:1-18
Cameras with a finite aperture diameter exhibit defocus for scene elements that are not at the focus distance, and have only a limited depth of field within which objects appear acceptably sharp. In this work we address the problem of applying invers
Autor:
Chen Cao, Tomas Simon, Jin Kyu Kim, Gabe Schwartz, Michael Zollhoefer, Shun-Suke Saito, Stephen Lombardi, Shih-En Wei, Danielle Belko, Shoou-I Yu, Yaser Sheikh, Jason Saragih
Publikováno v:
ACM Transactions on Graphics. 41:1-19
Creating photorealistic avatars of existing people currently requires extensive person-specific data capture, which is usually only accessible to the VFX industry and not the general public. Our work aims to address this drawback by relying only on a
Autor:
D Cazorla-Morallon, A Cordero, F J Tomas-Simon, S Sanchez-Munuera, B Alvarez-Alvarez, B Cid-Alvarez, J M Garcia-Acuna, M Rodriguez-Manero, D Escribano, V Bertomeu-Gonzalez, P Zuazola, J R Gonzalez-Juanatey
Publikováno v:
European Heart Journal. 43
Introduction The presence of anemia on admission is a poor long-term prognostic factor in patients diagnosed with acute coronary syndrome (ACS). However, it is unknown whether age is a factor modifying the effect of anemia on mortality. Objective To
Autor:
Michael Zollhoefer, Jason Saragih, Stephen Lombardi, Yaser Sheikh, Tomas Simon, Gabriel Schwartz
Publikováno v:
ACM Transactions on Graphics. 40:1-13
Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like
Autor:
Kevyn Mcphail, Sai Bi, Tomas Simon, Yaser Sheikh, Ravi Ramamoorthi, Stephen Lombardi, Shunsuke Saito, Jason Saragih, Shih-En Wei
Publikováno v:
ACM Transactions on Graphics. 40:1-15
We present a method for building high-fidelity animatable 3D face models that can be posed and rendered with novel lighting environments in real-time. Our main insight is that relightable models trained to produce an image lit from a single light dir
Autor:
Jason Saragih, Fernando De la Torre, Lele Chen, Vasu Agrawal, Yaser Sheikh, Tomas Simon, Chen Cao
Publikováno v:
ACM Transactions on Graphics. 40:1-17
We present a method for performing real-time facial animation of a 3D avatar from binocular video. Existing facial animation methods fail to automatically capture precise and subtle facial motions for driving a photo-realistic 3D avatar "in-the-wild"