Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Tom Kühnert"'
Autor:
Karl-Friedrich Krey, Tom Kühnert
Publikováno v:
Informationen aus Orthodontie & Kieferorthopädie. 50:191-197
ZusammenfassungAlgorithmen und Lösungsstrategien aus dem Forschungsgebiet der Künstlichen Intelligenz (KI) spielen eine wichtige Rolle in der zunehmend digitalen Verarbeitung in der modernen Kieferorthopädie. Im Artikel wird diskutiert, inwiefern
Autor:
Ralf Dörner, Torsten W. Kuhlen, Geert Matthys, Manfred Bogen, Stefan Rilling, Andreas Gerndt, Janki Dodiya, Katharina Hertkorn, Thomas Hulin, Johannes Hummel, Mikel Sagardia, Robin Wolff, Andreas-Christoph Bernstein, Sebastian Utzig, Tom Kühnert, Guido Brunnett, Lisa Blum, Christoffer Menk, Christian Bade, Werner Schreiber, Thomas Alexander, Michael Kleiber, Leif Oppermann, Gerd Bruder, Frank Steinicke, Raphael Zender, Christian Geiger
Publikováno v:
Virtual und Augmented Reality (VR/AR) ISBN: 9783662588604
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7f364bdb9f14c81b22d98f1135650d67
https://doi.org/10.1007/978-3-662-58861-1_9
https://doi.org/10.1007/978-3-662-58861-1_9
Publikováno v:
Computer-Aided Design and Applications. 14:58-69
Principal curvature is one of the defining features of surfaces studied in differential geometry. While well-defined and easy to evaluate for smooth surfaces, it cannot be evaluated exactly if the surface is represented by a polygon mesh, unless some
Publikováno v:
Computers & Education. :64-75
Tangible User Interfaces offer new ways of interaction with virtual objects, yet little research has been conducted on their learner-friendly design in the context of spatial learning. Although frameworks such as Embodied Cognition stress the importa
Autor:
Tom Kühnert, Guido Brunnett
Publikováno v:
Computer Graphics Forum. 31:2011-2018
This paper presents an algorithm for the real time rendering of fur without adding fur-specific geometry, such as shells, to the object. It is based on Cone Step Mapping and introduces a local distortion of the view vector to simulate a deformation o
Publikováno v:
IEEE Computer Graphics and Applications. 31:30-42
Industrial product design usually involves two phases: artistic design and technical design. Because artistic designers are concerned mainly with integrating aesthetics and functionality, design concepts usually must be modified to satisfy technical
Autor:
Manfred Bogen, Katharina Hertkorn, Stefan Rilling, Thomas Hulin, Robin Wolff, Werner Schreiber, Christoffer Menk, Lisa Blum, Andreas Gerndt, Thomas Alexander, Gerd Bruder, Guido Brunnett, Christian Bade, Janki Dodiya, Tom Kühnert, Ralf Dörner, Johannes Hummel, Michael Kleiber, Frank Steinicke, Geert Matthys, Hagen Buchholz, Matthias Greiner, Mikel Sagardia
Publikováno v:
Virtual und Augmented Reality (VR / AR) ISBN: 9783642289026
Dieses Kapitel enthalt eine Sammlung von ausgewahlten erfolgreichen Fallbeispielen fur VR/AR aus Forschung und Praxis.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::08ad05318fd95a591143456ba90348f5
https://doi.org/10.1007/978-3-642-28903-3_9
https://doi.org/10.1007/978-3-642-28903-3_9