Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Tom Brock"'
Autor:
Mark R. Johnson, Tom Brock
Publikováno v:
Journal of Consumer Culture. 22:598-614
This article repurposes Campbell’s (2005) concept of ‘the craft consumer’ to generate a new theory of video game consumption, which proposes that we identify the material practices typically associated with craft labour within acts of digital p
Autor:
Mark R. Johnson, Tom Brock
Publikováno v:
Journal of Consumer Culture. 21:3-13
The consumption of digital games has become increasingly "gamblified" (Gainsbury et al, 2015; Zanescu et al, 2020) in recent years. Due to the changes in media landscape such as the development of new forms of gambling via the Internet and mobile pho
The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multif
Autor:
Tom Brock
Publikováno v:
Global esports
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3705774f1c383356d8a3985603e6f567
https://doi.org/10.5040/9781501368745.0013
https://doi.org/10.5040/9781501368745.0013
Autor:
Tom Brock
Welcome to Social Theory is exactly what students want: a lucid and engaging introduction to social theory that carefully uses images, examples and quotations to illustrate new ways of examining contemporary social life. Tom Brock's comprehensive an
Autor:
Mark R. Johnson, Tom Brock
This article examines how ‘gambling’ secured a central economic and cultural position in the development of modern digital games. We first trace how developers have monetized ‘games’ and ‘play’, from slot machines to PC, console and mobil
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e6dc894e388810d656545bba2f0a374c
https://e-space.mmu.ac.uk/626684/
https://e-space.mmu.ac.uk/626684/
Autor:
Tom Brock
Publikováno v:
Journal of Consumer Culture. 17:167-183
This article applies psychological-sociological accounts of the ‘apophatic’, a form of negative thinking, to examples of gaming practices to conceptualise a new theory of videogame consumption. It challenges the prevailing notion that the games c
Publikováno v:
First Monday; Volume 24, Number 8-5 August 2019
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video games as an expression of an emerging moral economy of contemporary digital capitalism. Live streaming is a novel form overwhelmingly found amongs
Autor:
Tom Brock, Emma Fraser
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise the relationship between play, games and labour. Using the example of the game Dota 2, as both a competitive esport title and a complex game based
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7083a19617a6a925d455d4d0cb2272a9
https://e-space.mmu.ac.uk/620399/
https://e-space.mmu.ac.uk/620399/