Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Toby Heyn"'
Publikováno v:
ACM Transactions on Graphics. 34:1-14
We present a solution method that, compared to the traditional Gauss-Seidel approach, reduces the time required to simulate the dynamics of large systems of rigid bodies interacting through frictional contact by one to two orders of magnitude. Unlike
Publikováno v:
International Journal for Numerical Methods in Engineering. 95:541-561
SUMMARY Many-body dynamics problems are expected to handle millions of unknowns when, for instance, investigating the three-dimensional flow of granular material. Unfortunately, the size of the problems tractable by existing numerical solution techni
Autor:
Dan Negrut, Andrew Seidl, Toby Heyn, Aaron Bartholomew, Alessandro Tasora, Hammad Mazhar, Arman Pazouki, Daniel Melanz
Publikováno v:
Mechanical Sciences, Vol 4, Iss 1, Pp 49-64 (2013)
The last decade witnessed a manifest shift in the microprocessor industry towards chip designs that promote parallel computing. Until recently the privilege of a select group of large research centers, Teraflop computing is becoming a commodity owing
Publikováno v:
Multibody System Dynamics. 27:95-117
At a time when sequential computing is limited to marginal year-to-year gains in speed, multi- and many-core architectures provide teraflop-grade performance to cost-conscious users. The ongoing shift to parallel computing spurs new research into sol
Publikováno v:
Multibody System Dynamics. 26:37-55
This paper discusses a parallel collision detection algorithm. Implemented using software executed on ubiquitous Graphics Processing Unit (GPU) cards, the algorithm demonstrates two orders of magnitude speedup over a state-of-the art sequential imple
Publikováno v:
Journal of Computational and Nonlinear Dynamics. 9
This paper addresses three questions related to the use of parallel computing in multibody dynamics (MBD) simulation. The “why parallel computing?” question is answered based on the argument that in the upcoming decade parallel computing represen
Autor:
Hammad Mazhar, Andrew Seidl, Alessandro Tasora, Arman Pazouki, Justin Madsen, Daniel Melanz, Dan Negrut, Toby Heyn, Andrew Bartholomew, David Lamb
Publikováno v:
Volume 7B: 9th International Conference on Multibody Systems, Nonlinear Dynamics, and Control.
This contribution discusses a multi-physics simulation engine, called Chrono, that relies heavily on parallel computing. Chrono aims at simulating the dynamics of systems containing rigid bodies, flexible (compliant) bodies, and fluid-rigid body inte
Publikováno v:
Earth and Space 2012.
NASA is interested in designing a spacecraft capable of visiting a Near Earth Object (NEO), performing experiments, and then returning safely. Certain periods of this mission will require the spacecraft to remain stationary relative to the NEO. Due t
Publisher Summary This chapter describes an approach for the dynamic simulation of large collections of rigid bodies interacting through millions of frictional contacts and bilateral mechanical constraints. The ability to efficiently and accurately s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0aff081e5f0411f2ae82e3495b23cc65
https://doi.org/10.1016/b978-0-12-385963-1.00020-4
https://doi.org/10.1016/b978-0-12-385963-1.00020-4