Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Tobias Bertel"'
Autor:
Christian Richardt, Rodrigo Ortiz-Cayon, Srinivas Rao, Tobias Bertel, Stefan Johannes Josef Holzer, Matteo Munaro, Aidas Liaudanskas, Krunal Ketan Chande, J B Alexander, Abhishek Kar
Publikováno v:
Rao, S, Ortiz-Cayon, R, Munaro, M, Liaudanskas, A, Chande, K, Bertel, T, Richardt, C, Trevor, A J B, Holzer, S & Kar, A 2020, Free-Viewpoint Facial Re-Enactment from a Casual Capture . in SA '20 Posters: SIGGRAPH Asia 2020 Posters ., 37, Association for Computing Machinery, pp. 1-2, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415264.3425453
SIGGRAPH Asia 2020 Posters
SIGGRAPH Asia Posters
SIGGRAPH Asia 2020 Posters
SIGGRAPH Asia Posters
We propose a system for free-viewpoint facial re-enactment from a casual video capture of a target subject. Our system can render and re-enact the subject consistently in all the captured views. Furthermore, our system also enables interactive free-v
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7e70efa512ac03bd095e9dca323e5487
https://purehost.bath.ac.uk/ws/files/218008054/HoloBot_RaoEtAl_SA2020_Poster_Abstract.pdf
https://purehost.bath.ac.uk/ws/files/218008054/HoloBot_RaoEtAl_SA2020_Poster_Abstract.pdf
Autor:
Srinivas Rao, Rodrigo Ortiz-Cayon, Stefan Johannes Josef Holzer, Tobias Bertel, Christian Richardt, Yusuke Tomoto
Publikováno v:
Bertel, T, Tomoto, Y, Rao, S, Ortiz-Cayon, R, Holzer, S & Richardt, C 2020, Deferred Neural Rendering for View Extrapolation . in SA '20 Posters: SIGGRAPH Asia 2020 Posters ., 39, Association for Computing Machinery, pp. 1-2, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415264.3425441
SIGGRAPH Asia 2020 Posters
SIGGRAPH Asia Posters
SIGGRAPH Asia 2020 Posters
SIGGRAPH Asia Posters
Image-based rendering methods that support visually pleasing specular surface reflections require accurate surface geometry and a large number of input images. Recent advances in neural scene representations show excellent visual quality while requir
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0ef70560f2404a6d4f031a6890cf39ef
https://purehost.bath.ac.uk/ws/files/218007912/DNR4VE_BertelEtAl_SA2020_Poster_Abstract.pdf
https://purehost.bath.ac.uk/ws/files/218007912/DNR4VE_BertelEtAl_SA2020_Poster_Abstract.pdf
Autor:
Paul Maximilian Bittner, Moritz Kappel, Marcus Magnor, Christian Richardt, Moritz Mühlhausen, Tobias Bertel
Publikováno v:
Bertel, T, Mühlhausen, M, Kappel, M, Bittner, P M, Richardt, C & Magnor, M 2020, ' Depth Augmented Omnidirectional Stereo for 6-DoF VR Photography ', 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, USA United States, 22/03/20-26/03/20 . https://doi.org/10.1109/VRW50115.2020.00181
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
VR Workshops
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
VR Workshops
We present an end-to-end pipeline that enables head-motion parallax for omnidirectional stereo (ODS) panoramas. Based on an ODS panorama containing a left and right eye view, our method estimates dense horizontal disparity fields between the stereo i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d475aead9fba7d5515194ca44da5bb8b
https://purehost.bath.ac.uk/ws/files/204635427/ODS2DASP_BertelMu_hlhausenEtAl_IEEEVRPoster2020.pdf
https://purehost.bath.ac.uk/ws/files/204635427/ODS2DASP_BertelMu_hlhausenEtAl_IEEEVRPoster2020.pdf
Publikováno v:
Bertel, T, Xu, F & Richardt, C 2020, Image-Based Scene Representations for Head-Motion Parallax in 360° Panoramas . in M Magnor & A Sorkine-Horning (eds), Real VR – Immersive Digital Reality : How to Import the Real World into Head-Mounted Immersive Displays . Lecture Notes in Computer Science, vol. 11900, Springer International Publishing, pp. 109-131 . https://doi.org/10.1007/978-3-030-41816-8_5
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Real VR – Immersive Digital Reality
Real VR – Immersive Digital Reality-How to Import the Real World into Head-Mounted Immersive Displays
Real VR – Immersive Digital Reality ISBN: 9783030418151
Real VR
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Real VR – Immersive Digital Reality
Real VR – Immersive Digital Reality-How to Import the Real World into Head-Mounted Immersive Displays
Real VR – Immersive Digital Reality ISBN: 9783030418151
Real VR
Creation and delivery of “RealVR” experiences essentially consists of the following four main steps: capture, processing, representation and rendering. In this chapter, we present, compare, and discuss two recent end-to-end approaches, Parallax36
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::884c78b87e20762751cd6f1ea6f0c5cf
https://purehost.bath.ac.uk/ws/files/204635551/360IBR_BertelEtAl_RealVR2020.pdf
https://purehost.bath.ac.uk/ws/files/204635551/360IBR_BertelEtAl_RealVR2020.pdf
Publikováno v:
ACM Transactions on Graphics
Publikováno v:
Bertel, T, Campbell, N & Richardt, C 2019, ' MegaParallax: Casual 360° Panoramas with Motion Parallax ', IEEE Transactions on Visualization and Computer Graphics, vol. 25, no. 5, pp. 1828-1835 . https://doi.org/10.1109/TVCG.2019.2898799
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
The ubiquity of smart mobile devices, such as phones and tablets, enables users to casually capture 360° panoramas with a single camera sweep to share and relive experiences. However, panoramas lack motion parallax as they do not provide different v
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::802094007f77a75d4c05c0854cdb112d
https://purehost.bath.ac.uk/ws/files/189537804/MegaParallax_BertelEtAl_TVCG2019.pdf
https://purehost.bath.ac.uk/ws/files/189537804/MegaParallax_BertelEtAl_TVCG2019.pdf
Autor:
Tobias Bertel, Christian Richardt
Publikováno v:
SIGGRAPH Posters
ACM SIGGRAPH 2018 Posters
Bertel, T & Richardt, C 2018, ' MegaParallax: 360° Panoramas with Motion Parallax ', SIGGRAPH 2018, Vancouver, Canada, 12/08/18-16/08/18 . https://doi.org/10.1145/3230744.3230793
ACM SIGGRAPH 2018 Posters
Bertel, T & Richardt, C 2018, ' MegaParallax: 360° Panoramas with Motion Parallax ', SIGGRAPH 2018, Vancouver, Canada, 12/08/18-16/08/18 . https://doi.org/10.1145/3230744.3230793
Capturing 360° panoramas has become straightforward now that this functionality is implemented on every phone. However, it remains difficult to capture immersive 360° panoramas with motion parallax, which provide different views for different viewp
Publikováno v:
SIGGRAPH Asia 2020 Emerging Technologies
SIGGRAPH ASIA Emerging Technologies
Bertel, T, Yuan, M, Lindroos, R & Richardt, C 2020, OmniPhotos: Casual 360° VR Photography with Motion Parallax . in SIGGRAPH Asia 2020 Emerging Technologies ., 19, SIGGRAPH Asia Emerging Technologies, Association for Computing Machinery, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415255.3422884
SIGGRAPH ASIA Emerging Technologies
Bertel, T, Yuan, M, Lindroos, R & Richardt, C 2020, OmniPhotos: Casual 360° VR Photography with Motion Parallax . in SIGGRAPH Asia 2020 Emerging Technologies ., 19, SIGGRAPH Asia Emerging Technologies, Association for Computing Machinery, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415255.3422884
Until now, immersive 360° VR panoramas could not be captured casually and reliably at the same time as state-of-the-art approaches involve time-consuming or expensive capture processes that prevent the casual capture of real-world VR environments. E
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::488715d6cd00d8dc8c20713e5b0b0153
Autor:
Stefan Johannes Josef Holzer, Srinivas Rao, Krunal Ketan Chande, Christian Richardt, Yusuke Tomoto, Tobias Bertel, Rodrigo Ortiz-Cayon
Publikováno v:
SIGGRAPH Asia 2020 Posters
Tomoto, Y, Rao, S, Bertel, T, Chande, K, Richardt, C, Holzer, S & Ortiz-Cayon, R 2020, Casual Real-World VR using Light Fields . in SA'20 Posters: SIGGRAPH Asia 2020 Posters ., 38, Association for Computing Machinery, pp. 1-2, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415264.3425452
SIGGRAPH Asia Posters
Tomoto, Y, Rao, S, Bertel, T, Chande, K, Richardt, C, Holzer, S & Ortiz-Cayon, R 2020, Casual Real-World VR using Light Fields . in SA'20 Posters: SIGGRAPH Asia 2020 Posters ., 38, Association for Computing Machinery, pp. 1-2, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia, Online, Korea, Republic of, 4/12/20 . https://doi.org/10.1145/3415264.3425452
SIGGRAPH Asia Posters
Virtual reality (VR) would benefit from more end-to-end systems centered around a casual capturing procedure, high-quality visual results, and representations that are viewable on multiple platforms. We present an end-to-end system that is designed f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f4247248c2306feba6d0171fb8c7b546