Zobrazeno 1 - 10
of 134
pro vyhledávání: '"Tobias, Isenberg"'
Autor:
Cesar Augusto Valades-Cruz, Ludovic Leconte, Gwendal Fouche, Thomas Blanc, Nathan Van Hille, Kevin Fournier, Tao Laurent, Benjamin Gallean, Francois Deslandes, Bassam Hajj, Emmanuel Faure, Ferran Argelaguet, Alain Trubuil, Tobias Isenberg, Jean-Baptiste Masson, Jean Salamero, Charles Kervrann
Publikováno v:
Frontiers in Bioinformatics, Vol 2 (2022)
Microscopy image observation is commonly performed on 2D screens, which limits human capacities to grasp volumetric, complex, and discrete biological dynamics. With the massive production of multidimensional images (3D + time, multi-channels) and der
Externí odkaz:
https://doaj.org/article/8e48988836774212be2462420a9a5a7c
Autor:
Mathis Brossier, Robin Skånberg, Lonni Besançon, Mathieu Linares, Tobias Isenberg, Anders Ynnerman, Alexander Bock
Publikováno v:
Computers and Graphics
Computers and Graphics, 2023, 112, pp.22-30. ⟨10.1016/j.cag.2023.02.006⟩
Computers and Graphics, 2023, 112, pp.22-30. ⟨10.1016/j.cag.2023.02.006⟩
International audience; We present Moliverse, an integration of the molecular visualization framework VIAMD into the astronomical visualization software OpenSpace, allowing us to bridge the two extreme ends of the scale spectrum to show, for example,
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (9), pp.3277-3291. ⟨10.1109/TVCG.2022.3141605⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2022.3141605⟩
IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (9), pp.3277-3291. ⟨10.1109/TVCG.2022.3141605⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2022.3141605⟩
We present a case study on a journey about a personal data collection of carnivorous plant species habitats, and the resulting scientific exploration of location data biases, data errors, location hiding, and data plausibility. While initially driven
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, 41 (3), pp.403--415. ⟨10.1111/cgf.14550⟩
Computer Graphics Forum, 2022, 41 (3), pp.403--415. ⟨10.1111/cgf.14550⟩
International audience; We study tangible touch tablets combined with Augmented Reality Head-Mounted Displays (AR-HMDs) to perform spatial 3D selections. We are primarily interested in the exploration of 3D unstructured datasets such as cloud points
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, In press, ⟨10.1109/TVCG.2022.3229017⟩
IEEE Transactions on Visualization and Computer Graphics, In press, ⟨10.1109/TVCG.2022.3229017⟩
International audience; We present V-Mail, a framework of cross-platform applications, interactive techniques, and communication protocols for improved multi-person correspondence about spatial 3D datasets. Inspired by the daily use of e-mail, V-Mail
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2023, 29 (1), pp.363-373. ⟨10.1109/TVCG.2022.3209390⟩
IEEE Transactions on Visualization and Computer Graphics, 2023, 29 (1), pp.363-373. ⟨10.1109/TVCG.2022.3209390⟩
International audience; We developed and validated a rating scale to assess the aesthetic pleasure (or beauty) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the
Autor:
David Kuťák, Pere‐Pau Vázquez, Tobias Isenberg, Michael Krone, Marc Baaden, Jan Byška, Barbora Kozlíková, Haichao Miao
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, In press, ⟨10.1111/cgf.14738⟩
Computer Graphics Forum, In press, ⟨10.1111/cgf.14738⟩
Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2166feacf21bc81bc48c72cf761740cf
https://hdl.handle.net/2117/385817
https://hdl.handle.net/2117/385817
Publikováno v:
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies, 2022, 163, pp.102820:1--102820:16. ⟨10.1016/j.ijhcs.2022.102820⟩
International Journal of Human-Computer Studies, 2022, 163, pp.102820:1--102820:16. ⟨10.1016/j.ijhcs.2022.102820⟩
International audience; Focusing on interaction needs for scientific data exploration, we evaluated people's performance using a 2D mouse, 3D SpaceMouse, or 3D-tangible tablet as input devices to interact with visualizations on 2D screens or stereosc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5d38b99ea67f7811b77b81f5246d6f12
https://inria.hal.science/hal-03639831
https://inria.hal.science/hal-03639831
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, 41 (3), pp.195--207. ⟨10.1111/cgf.14533⟩
Computer Graphics Forum, 2022, 41 (3), pp.195--207. ⟨10.1111/cgf.14533⟩
International audience; We describe LineageD-a hybrid web-based system to predict, visualize, and interactively adjust plant embryo cell lineages. Currently, plant biologists explore the development of an embryo and its hierarchical cell lineage manu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5e09221bc17fbd36151296c3979bd447
https://inria.hal.science/hal-03699221
https://inria.hal.science/hal-03699221
Publikováno v:
Virtual Reality
Virtual Reality, Springer Verlag, In press
Virtual Reality, 2022, 26 (4), pp.1317-1334. ⟨10.1007/s10055-021-00614-2⟩
Virtual Reality, Springer Verlag, In press, ⟨10.1007/s10055-021-00614-2⟩
Virtual Reality, Springer Verlag, In press
Virtual Reality, 2022, 26 (4), pp.1317-1334. ⟨10.1007/s10055-021-00614-2⟩
Virtual Reality, Springer Verlag, In press, ⟨10.1007/s10055-021-00614-2⟩
International audience; We compared three techniques to specify 3D positions for collaborative augmented reality (AR) visualization. AR Head-Mounted Displays allow multiple users to share the same physical space, while keeping seamless social interac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cfa58c138b3c8083051564a82e6b6cea
https://hal.inria.fr/hal-03512784
https://hal.inria.fr/hal-03512784