Zobrazeno 1 - 10
of 227
pro vyhledávání: '"Tiziana Catarci"'
Publikováno v:
Informatics, Vol 10, Iss 1, p 6 (2023)
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, c
Externí odkaz:
https://doaj.org/article/77bea136565c4c15b171d40f54872b83
Autor:
Massimo Mecella, Francesco Leotta, Andrea Marrella, Federico Palucci, Chiara Seri, Tiziana Catarci
Publikováno v:
EAI Endorsed Transactions on Serious Games, Vol 4, Iss 14, Pp 1-10 (2018)
Gamification has been recently proposed as a technique to improve user engagement in different activities, including visits to cultural sites and cultural tourism in general. We present the design, development and initial validation of the NEPTIS Pol
Externí odkaz:
https://doaj.org/article/e1ebe352317342e4b4bbd011ebf53f32
Publikováno v:
Computers, Vol 8, Iss 3, p 67 (2019)
Healthcare is one of the largest business segments in the world and is a critical area for future growth. In order to ensure efficient access to medical and patient-related information, hospitals have invested heavily in improving clinical mobile tec
Externí odkaz:
https://doaj.org/article/a2a6f578ec8b4800884e023ef9e1618c
Publikováno v:
Computers, Vol 8, Iss 3, p 53 (2019)
In 1947, N. Herlofson proposed a modification to the 1884 Heinrich Hertz’s Emagram with the goal of getting more precise hand-made weather forecasts providing larger angles between isotherms and adiabats. Since then, the Herlofson’s nomogram has
Externí odkaz:
https://doaj.org/article/a68111efc36144f092ca8aae72dd651f
Publikováno v:
Future Internet, Vol 11, Iss 1, p 23 (2019)
A smart space is an environment, mainly equipped with Internet-of-Things (IoT) technologies, able to provide services to humans, helping them to perform daily tasks by monitoring the space and autonomously executing actions, giving suggestions and se
Externí odkaz:
https://doaj.org/article/cf5169ebb286493295814b9d98e63e37
Publikováno v:
Interaction Design and Architecture(s), Iss 5_6, Pp 113-116 (2009)
This demonstration concerns the visual user interface of the On-TIME system, a task-centered information management system, whose aim is to actively participate to and support the user tasks. The design of a user friendly interface is one of the key
Externí odkaz:
https://doaj.org/article/f212ef25a76e4e6c86783527c6d85a0a
Autor:
Silvia Gabrielli, Tiziana Catarci
Publikováno v:
EAI Endorsed Transactions on Ambient Systems, Vol 1, Iss 1, Pp 1-2 (2011)
Externí odkaz:
https://doaj.org/article/c93c291300204e1c9e7ae9010467db22
Autor:
Fabio Aloise, E. Morabito, A. Riccio, M. Risetti, D. Mattia, M. Mecella, Tiziana Catarci, F. Babiloni, S. Salinari, F. Cincotti
Publikováno v:
Interaction Design and Architecture(s), Iss 5_6, Pp 125-126 (2009)
The brain computer interface (BCI) technology allows a direct connection between brain and computer without any muscular activity required, and thus it offers a unique opportunity to enhance and/or to restore communication and actions into external w
Externí odkaz:
https://doaj.org/article/81970f22b51f4893841e87fab0b9589f
Publikováno v:
International Journal on Digital Libraries. 24:1-22
This paper presents ARCA, a software system that enables semantic search and exploration over a book catalog. The main purpose of this work is twofold: to propose a general paradigm for a semantic enrichment workflow and to evaluate a visual approach
Autor:
Tiziana Catarci, Lauren S. Ferro, Maria Francesca Costabile, Andrea Marrella, Giuseppe Desolda
Publikováno v:
ACM Computing Surveys. 54:1-35
Phishing is the fraudulent attempt to obtain sensitive information by disguising oneself as a trustworthy entity in digital communication. It is a type of cyber attack often successful because users are not aware of their vulnerabilities or are unabl