Zobrazeno 1 - 10
of 23
pro vyhledávání: '"Tiur Malasari Siregar"'
Publikováno v:
Journal of Education, Health and Sport, Vol 12, Iss 9 (2022)
Designing Digital Center of Laboratory Project (CoLaP) a Multimedia-based can be used as a learning publication tool for students, lecturers, schools and other institutions and make the Mathematics Lab a source of information that can be a learning t
Externí odkaz:
https://doaj.org/article/5e3785ed98e64ce880d61a7692b35277
Publikováno v:
Journal of Education, Health and Sport, Vol 12, Iss 9 (2022)
The development of the era that makes the use of technology lively. Especially during the Covid-19 pandemic. All learning activities in schools are carried out online by utilizing various technologies. Therefore, a study was conducted with the aim of
Externí odkaz:
https://doaj.org/article/05aff8d9537b45edb0c143219fda850e
Publikováno v:
Journal of Education, Health and Sport, Vol 12, Iss 9 (2022)
This study aims to create a Digital Book mathematical economics to improve the self-efficacy of students, where Media Powtoon, Augmented Reality (AR) and application Kahoot already present in the design of digital books. To see the feasibility of the
Externí odkaz:
https://doaj.org/article/a5dbbf6f26d14d38b08a6ec82c452e67
Publikováno v:
Formosa Journal of Multidisciplinary Research. 2:287-302
This study aims to obtain learning animation videos using the Sparkol videoscribe application which are valid, practical, effective, and can improve students' understanding of mathematical concepts. The trials carried out were individual, small group
Publikováno v:
Journal of Student Research. 1:404-421
Penelitian ini bertujuan untuk : (1) memperoleh E-LKPD yang valid dengan menggunakan model pembelajaran Problem Based Learning pada materi sistem persamaan linear dua variabel kelas VIII SMP Negeri 29 Medan (2) Untuk memperoleh E-LKPD yang praktis de
Publikováno v:
Journal of Education, Health and Sport. 12:288-296
The development of the era that makes the use of technology lively. Especially during the Covid-19 pandemic. All learning activities in schools are carried out online by utilizing various technologies. Therefore, a study was conducted with the aim of
Publikováno v:
Journal of Education, Health and Sport. 12:61-67
This study aims to create a Digital Book mathematical economics to improve the self-efficacy of students, where Media Powtoon, Augmented Reality (AR) and application Kahoot already present in the design of digital books. To see the feasibility of the
Autor:
Nerli Khairani, Tiur Malasari Siregar, Suci Frisnoiry, Sudianto Manullang, Novita Indah Hasibuan
Publikováno v:
Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia.
Publikováno v:
Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia.
Autor:
Tiur Malasari Siregar, Suci Frisnoiry
Publikováno v:
Britain International of Linguistics Arts and Education (BIoLAE) Journal. 1:291-295
The purpose of this research is to look at the feasibility of powtoon learning media on subjects by using blocks as learning resources, view responses to media using blocks on subjects, and see students' understanding ability after being given learni