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Autor:
Timen Olthof, Anton Eliëns
This chapter discusses how gamification, the use of game mechanics, game dynamics and game technology within the practice of our everyday lives is both the result of and a driving force in the convergence of physical and virtual worlds, in order to e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::27d30755bada36629bd759072a1d3c0d
https://doi.org/10.4324/9781315270241-5
https://doi.org/10.4324/9781315270241-5