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pro vyhledávání: '"Tim Reiner"'
Autor:
Nathan A. Carr, Ondřej Št'ava, Gavin S. P. Miller, Carsten Dachsbacher, Tim Reiner, Radomír Měch
Publikováno v:
Computer Graphics Forum. 33:479-486
In this work we detail a method that leverages the two color heads of recent low-end fused deposition modeling FDM 3D printers to produce continuous tone imagery. The challenge behind producing such two-tone imagery is how to finely interleave the tw
Autor:
Derek Nowrouzezahrai, Anton S. Kaplanyan, Thorsten-Walther Schmidt, Carsten Dachsbacher, Johannes Meng, Jan Novák, Tim Reiner
Publikováno v:
ACM Transactions on Graphics. 32:1-11
Industry-quality content creation relies on tools for lighting artists to quickly prototype, iterate, and refine final renders. As industry-leading studios quickly adopt physically-based rendering (PBR) across their art generation pipelines, many exi
Publikováno v:
Computer Graphics Forum. 31:711-718
This paper presents novel interactive visualization techniques for inspecting the global light transport in virtual scenes. First, we propose a simple extension to photon mapping to gather required lighting information. We then introduce a set of fiv
Publikováno v:
Computers & Graphics. 35:596-603
Modeling appealing virtual scenes is an elaborate and time-consuming task, requiring not only training and experience, but also powerful modeling tools providing the desired functionality to the user. In this paper, we describe a modeling approach us
Autor:
Carsten Dachsbacher, Bruno Jobard, Sylvain Lefebvre, Ismael García, Lorenz Diener, Tim Reiner
Publikováno v:
© Computers and Graphics, vol. 36, núm. 5, p. 366-375
Articles publicats (D-IMA)
DUGiDocs – Universitat de Girona
instname
Computers and Graphics
Computers and Graphics, 2012, 36 (5), pp.366-375. ⟨10.1016/j.cag.2012.03.031⟩
Computers and Graphics, Elsevier, 2012, 36 (5), pp.366-375. ⟨10.1016/j.cag.2012.03.031⟩
Articles publicats (D-IMA)
DUGiDocs – Universitat de Girona
instname
Computers and Graphics
Computers and Graphics, 2012, 36 (5), pp.366-375. ⟨10.1016/j.cag.2012.03.031⟩
Computers and Graphics, Elsevier, 2012, 36 (5), pp.366-375. ⟨10.1016/j.cag.2012.03.031⟩
We present an efficient runtime cache to accelerate the display of procedurally displaced and textured implicit surfaces, exploiting spatio-temporal coherence between consecutive frames. We cache evaluations of implicit textures covering a conceptual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::43622ee7eb8027e88172e6356f304e11
http://hdl.handle.net/10256/14076
http://hdl.handle.net/10256/14076
Autor:
Tim, Reiner
Publikováno v:
Modern healthcare. 41(5)