Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Tim McLaughlin"'
Publikováno v:
Human–Computer Interaction Series ISBN: 9783030619046
Augmented reality applications for anatomy education have seen a large growth in their literature presence as an educational technology. However, the majority of these new anatomy applications limit their educational scope to the labelling of anatomi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e02cff570eb5d8ec8a802cfc9cf45c0e
https://doi.org/10.1007/978-3-030-61905-3_19
https://doi.org/10.1007/978-3-030-61905-3_19
Publikováno v:
SIGGRAPH Asia Posters
Motion Matching is a computationally expensive animation selection process where a motion capture database is regularly searched to identify the best frame of animation to be played. This study presents a process used to compute these calculations in
Autor:
Michelle Pine, Amber Ackley, Caleb Kicklighter, Jinsil Hwaryoung Seo, Margaret Cook, Karla I. Chang Gonzalez, Tim McLaughlin, Austin Payne
Publikováno v:
SIGGRAPH Posters
We present a collaborative immersive technology effort, InNervate AR and InNervate VR. These applications meet the need to expand on existing anatomy education platforms by implementing a more dynamic and interactive user interface. This user interfa
Publikováno v:
ACM SIGGRAPH 2019 Educators Forum.
The rapid expansion of availability, affordability and implementation of immersive media technologies in the market place has spawned an increasing interest in integration of design and production methodologies into higher education curriculum, while
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030235277
HCI (34)
HCI (34)
Augmented reality applications for anatomy education have seen a large growth in its literature presence for 3D model education technology. However, the majority of these new anatomy applications limit their educational scope to the labelling of anat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9f009676fa8dee7da2c3b08580a65ecb
https://doi.org/10.1007/978-3-030-23528-4_49
https://doi.org/10.1007/978-3-030-23528-4_49
Publikováno v:
REMIE : Multidisciplinary Journal of Educational Research, Vol 4, Iss 2, Pp 151-182 (2014)
The first study focused on increasing her ability to identify letters and to write these letters. The research was conducted in a resource room setting located in a public school in a large urban school district. The effects of employing DI flashcard
Publikováno v:
International Journal of Basic and Applied Science. 1:530-539
The purpose of the research was to carry out a component analysis of assisted reading. A third grade student with a reading deficit who was attending an impatient psychiatric classroom setting was the participant. Data were collected from the student
Publikováno v:
CHI Extended Abstracts
This work in progress describes AerialAR, a global positioning system (GPS) augmented reality (AR) application for mobile devices that automatically labels points of interest (POI) in unmanned aerial vehicle (UAV) imagery. This has important implicat
Publikováno v:
SIGGRAPH Courses
This course focuses on rigging, deformations, dynamics, and production practices in animation, visual effects and game development. Topics include analysis of performance requirements, motion system set-up, procedural rigging for secondary animation,
Publikováno v:
SIGGRAPH Posters
A digital creature's performance can be thought of as a combination of specifically defined motion and form; a combination that allows the viewer to comprehend the creature's action and intent. Computer graphics offers a variety of methods for defini