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pro vyhledávání: '"Till G. Bay"'
Autor:
Michela PEDRONI, Till G. BAY
Publikováno v:
Informatics in Education, Vol 6, Iss 1, Pp 153-162 (2007)
Motivating students of the Nintendo generation for Computer Science can only be achieved by providing them with an exiting and fresh CS1 course. The article describes the experience of redesigning the introductory programming course at ETH Zurich and
Externí odkaz:
https://doaj.org/article/e5869cae1e284633b6a947666d99ae07
Autor:
Till G. Bay, Michela Pedroni
Publikováno v:
Informatics in Education, Vol 6, Iss 1, Pp 153-162 (2007)
Motivating students of the Nintendo generation for Computer Science can only be achieved by providing them with an exiting and fresh CS1 course. The article describes the experience of redesigning the introductory programming course at ETH Zurich and
Publikováno v:
SIGCSE
One of the main shortcomings of programming courses is the lack of practice with real-world systs. As a result, students feel unprepared for industry jobs. In parallel, open source software is accepting contributions even from inexperienced programme
Publikováno v:
Component-Based Software Engineering ISBN: 9783540356288
CBSE
CBSE
The possibilities currently offered to conduct business at an electronic level are immense. Service providers offer access to their attendances through components placed on the Internet; such components can be combined to build applications, which ca
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4de4c77766ead48c83cfdd4e4b1e8d7c
https://doi.org/10.1007/11783565_13
https://doi.org/10.1007/11783565_13
Autor:
Till G. Bay, Karl Pauls
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783540305170
Component Deployment
Component Deployment
The demand for component and service discovery engines to use in extensible applications is surging. No one so far has devoted much effort to metrics that aid selecting among different resolvers of the same dependency. This paper defines the Reuse Fr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::64b72ca3f0fefe028706b2beb0b7167c
https://doi.org/10.1007/11590712_13
https://doi.org/10.1007/11590712_13
Publikováno v:
The Journal of Object Technology. 7:147
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimedia technology, at the level of the best commercial solutions. In implem