Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Tifanie Bouchara"'
Publikováno v:
Frontiers in Cognition, Vol 3 (2024)
IntroductionSensorimotor adaptation has often been studied in the visual modality through the Prism Adaptation (PA) paradigm. In this paradigm, a lateral shift in visual pointing was found after wearing prismatic goggles. An effect of PA has sometime
Externí odkaz:
https://doaj.org/article/bb67392178fa4f02a5a3374d02051fbc
Autor:
Valentin Bauer, Tifanie Bouchara, Olivier Duris, Charlotte Labossière, Marie-Noëlle Clément, Patrick Bourdot
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Augmented Reality (AR) is promising to complement autism approaches, but so far has mainly focused on training socio-emotional abilities for autistic children with mild learning disabilities. To better consider autistic children with severe learning
Externí odkaz:
https://doaj.org/article/01eb092380734b659bfb88e904cc3e97
Publikováno v:
Roadmapping Extended Reality. :75-102
Publikováno v:
Journal of Autism and Developmental Disorders
Journal of Autism and Developmental Disorders, 2022, ⟨10.1007/s10803-022-05447-9⟩
Journal of Autism and Developmental Disorders, 2022, ⟨10.1007/s10803-022-05447-9⟩
International audience; While Extended Reality (XR) autism research, ranging from Augmented to Virtual Reality, focuses on socioemotional abilities and autistic children requiring low support, common interventions address the entire spectrum and focu
Autor:
Valentin Bauer, Tifanie Bouchara, Olivier Duris, Charlotte Labossière, Marie-Noëlle Clément, Patrick Bourdot
Publikováno v:
Virtual Reality and Mixed Reality ISBN: 9783031162336
19th EuroXR International Conference (EuroXR 2022)
19th EuroXR International Conference (EuroXR 2022), Sep 2022, Stuttgart, Germany. pp.53-72, ⟨10.1007/978-3-031-16234-3_4⟩
19th EuroXR International Conference (EuroXR 2022)
19th EuroXR International Conference (EuroXR 2022), Sep 2022, Stuttgart, Germany. pp.53-72, ⟨10.1007/978-3-031-16234-3_4⟩
International audience; Virtual and Augmented Reality (VR and AR) are promising to complement practitioners' interventions with autistic children, but they mainly target the socio-emotional abilities of children with low support needs. For autistic c
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::252a7cc1f3a6e9aaf63d5b0306b21ef5
https://doi.org/10.1007/978-3-031-16234-3_4
https://doi.org/10.1007/978-3-031-16234-3_4
Publikováno v:
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, France. pp.254-259, ⟨10.1109/ISMAR-Adjunct54149.2021.00059⟩
ISMAR Adjunct
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, France. pp.254-259, ⟨10.1109/ISMAR-Adjunct54149.2021.00059⟩
ISMAR Adjunct
International audience; Extended Reality (XR) has already been used to support interventions for autistic children, but mainly focuses on training the socioemotional abilities of children requiring low support. To also consider children requiring sub
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::17a2cd1e8d0bebe5efa194be7cacba2c
https://hal.science/hal-03817662
https://hal.science/hal-03817662
Publikováno v:
Proceedings of the 26th International Conference on Auditory Display (ICAD 2021).
This paper presents our ongoing efforts to determine if there are shared references, i.e. mental models, across designers and potential users of sonic icons in mobile applications. First, 13 sound designer students had to conceive sonic icons regardi
Autor:
Tifanie Bouchara, Valentin Bauer
Publikováno v:
VR Workshops
IEEE VR Workshop on Sonic Interaction for Virtual Environments
IEEE VR Workshop on Sonic Interaction for Virtual Environments, Mar 2021, online, France. ⟨10.1109/VRW52623.2021.00024⟩
IEEE VR Workshop on Sonic Interaction for Virtual Environments
IEEE VR Workshop on Sonic Interaction for Virtual Environments, Mar 2021, online, France. ⟨10.1109/VRW52623.2021.00024⟩
International audience; Immersive music production starts to integrate Virtual Reality (VR) and Augmented Reality (AR) technology. VR creates a virtual environment separated from real-life, often based on the performeraudience relationship. AR goes f
Publikováno v:
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception, Association for Computing Machinery, 2013, 10 (2), pp.1-21. ⟨10.1145/2465780.2465781⟩
ACM Transactions on Applied Perception, Association for Computing Machinery, 2013, 10 (2), pp.1-21. ⟨10.1145/2465780.2465781⟩
Situated in the context of multimedia browsing, this study concerns perceptual processes involved in searching for an audiovisual object displayed among several distractors. The aim of the study is to increase the perceptual saliency of the target in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::403a3edfa0f161359167c636da304af4
https://hal.sorbonne-universite.fr/hal-01780500
https://hal.sorbonne-universite.fr/hal-01780500
Autor:
Tifanie Bouchara, Brian F. G. Katz
Publikováno v:
SEEING AND PERCEIVING
SEEING AND PERCEIVING, 2012, 25, pp.181-181. ⟨10.1163/187847612X648116⟩
SEEING AND PERCEIVING, 2012, 25, pp.181-181. ⟨10.1163/187847612X648116⟩
This study concerns stimuli-driven perceptual processes involved in target search among concurrent distractors with a focus on comparing auditory, visual, and audio–visual search tasks. Previous works, concerning unimodal search tasks, highlighted
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a8421c7558821ed29e8e0efd73e43900
https://hal.sorbonne-universite.fr/hal-01780578
https://hal.sorbonne-universite.fr/hal-01780578