Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Tibor Guzsvinecz"'
Publikováno v:
Sensors, Vol 23, Iss 6, p 3138 (2023)
Depth perception as well as egocentric distance estimation can be trained in virtual spaces, although incorrect estimates can occur in these environments. To understand this phenomenon, a virtual environment with 11 changeable factors was created. Eg
Externí odkaz:
https://doaj.org/article/ee7a3201e46443d28f1d76d77e6b38bf
Publikováno v:
International Journal of Engineering and Management Sciences, Vol 6, Iss 4 (2021)
A virtual environment was developed for PC and Android to be used with a desktop display and the Gear VR, respectively. The goal with it is to measure and enhance the spatial skills of people, because the latter can be achieved by solving simple geom
Externí odkaz:
https://doaj.org/article/54df2252bb494dfc9ce27195f42b585b
Publikováno v:
Applied Sciences, Vol 12, Iss 3, p 1312 (2022)
The effects of display parameters and devices are examined on spatial ability test times in virtual environments. Before the investigation, completion times of 240 and 61 students were measured, using an LG desktop display and the Gear VR, respective
Externí odkaz:
https://doaj.org/article/e47b16c9d13f4d0e967da5f7dff76569
Autor:
Tibor Guzsvinecz, Judit Szűcs
Publikováno v:
Education Sciences, Vol 11, Iss 10, p 576 (2021)
Face-to-face education has changed to blended or distance teaching due to the COVID-19 pandemic. Since education took a digital format, it can be investigated when course materials are accessed relative to online exams: are they opened before exams o
Externí odkaz:
https://doaj.org/article/245565ee4de84e95aa533ce7e8f4bfbe
Publikováno v:
Applied Sciences, Vol 10, Iss 2, p 526 (2020)
This manuscript analyzes the influence of display parameters and display devices over the spatial skills of the users in virtual reality environments. For this, the authors of this manuscript developed a virtual reality application which tests the sp
Externí odkaz:
https://doaj.org/article/f5649acbad4749fbb7b7af6c0044ddf8
Publikováno v:
Sensors, Vol 19, Iss 5, p 1072 (2019)
As the need for sensors increases with the inception of virtual reality, augmented reality and mixed reality, the purpose of this paper is to evaluate the suitability of the two Kinect devices and the Leap Motion Controller. When evaluating the suita
Externí odkaz:
https://doaj.org/article/2a2100b9fac64b50aa7e5ca30b627b3f
Publikováno v:
Acta Polytechnica Hungarica. 20:11-30
Publikováno v:
Acta Polytechnica Hungarica. 20:41-60
Publikováno v:
Electronics; Volume 12; Issue 10; Pages: 2253
The perception of distances is crucial in both the real world and virtual environments. However, distances can be incorrectly estimated in the latter one, and they can be affected by technological and human factors. We created a virtual environment t
Autor:
Tibor Guzsvinecz
Publikováno v:
Multimedia Tools and Applications. 82:4641-4670
The “Souls-like” role-playing video game genre was inadvertently created due to the influence of the “Souls franchise”. However, each game has different twists which can be new gameplay mechanics, graphical style, etc. while maintaining the c