Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Tiare Feuchtner"'
Autor:
Francesco Chiossi, Johannes Zagermann, Jakob Karolus, Nils Rodrigues, Priscilla Balestrucci, Daniel Weiskopf, Benedikt Ehinger, Tiare Feuchtner, Harald Reiterer, Lewis L. Chuang, Marc Ernst, Andreas Bulling, Sven Mayer, Albrecht Schmidt
Publikováno v:
it - Information Technology. 64:133-143
Adaptive visualization and interfaces pervade our everyday tasks to improve interaction from the point of view of user performance and experience. This approach allows using several user inputs, whether physiological, behavioral, qualitative, or mult
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Johannes Zagermann, Sebastian Hubenschmid, Priscilla Balestrucci, Tiare Feuchtner, Sven Mayer, Marc O. Ernst, Albrecht Schmidt, Harald Reiterer
With increasing complexity in visual computing tasks, a single device may not be sufficient to adequately support the user’s workflow. Here, we can employ multi-device ecologies such as cross-device interaction, where a workflow can be split across
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c4a2817c23b2897a38f2e64dcd7efbe4
Handheld augmented reality (AR) applications allow users to interact with their virtually augmented environment on the screen of their tablet or smartphone by simply pointing its camera at nearby objects or “points of interest” (POIs). However, t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cde90520eb5bea395b951cf86a5b3afa
Autor:
Jan Gugenheimer, Mark Billinghurst, Jan-Henrik Schröder, Tiare Feuchtner, Hans-Christian Jetter, Christoph Anthes, Mohamed Khamis
Publikováno v:
ISS Companion
Jetter, H-C, Schröder, J-H, Gugenheimer, J, Billinghurst, M, Anthes, C, Khamis, M & Feuchtner, T 2021, Transitional Interfaces in Mixed and Cross-Reality: A new frontier? in Interactive Surfaces and Spaces . 2021 edn, Association for Computing Machinery, Lodz, Poland, pp. 46-49, ISS '21: Interactive Surfaces and Spaces, Lodz, Poland, 14/11/2021 . https://doi.org/10.1145/3447932.3487940
Jetter, H-C, Schröder, J-H, Gugenheimer, J, Billinghurst, M, Anthes, C, Khamis, M & Feuchtner, T 2021, Transitional Interfaces in Mixed and Cross-Reality: A new frontier? in Interactive Surfaces and Spaces . 2021 edn, Association for Computing Machinery, Lodz, Poland, pp. 46-49, ISS '21: Interactive Surfaces and Spaces, Lodz, Poland, 14/11/2021 . https://doi.org/10.1145/3447932.3487940
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users to freely move between different locations within the reality-virtua
Publikováno v:
Journal of Visual Communication and Image Representation. 89:103655
Workspace awareness is critical for remote assistance with physical tasks, yet it remains difficult to facilitate. For example, if the remote helper is limited to the single viewpoint provided by the worker’s hand-held or head-mounted camera, she l
Publikováno v:
CHI
Evangelista Belo, J M, Feit, A M, Feuchtner, T & Grønbæk, K 2021, XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces . in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems ., 290, Association for Computing Machinery, pp. 1-11, CHI Conference on Human Factors in Computing Systems, Japan, 08/05/2021 . https://doi.org/10.1145/3411764.3445349
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21)
Evangelista Belo, J M, Feit, A M, Feuchtner, T & Grønbæk, K 2021, XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces . in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems ., 290, Association for Computing Machinery, pp. 1-11, CHI Conference on Human Factors in Computing Systems, Japan, 08/05/2021 . https://doi.org/10.1145/3411764.3445349
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21)
Arm discomfort is a common issue in Cross Reality applications involving prolonged mid-air interaction. Solving this problem is difficult because of the lack of tools and guidelines for 3D user interface design. Therefore, we propose a method to make
Publikováno v:
Human–Computer Interaction
Seinfeld, S, Feuchtner, T, Maselli, A & Müller, J 2020, ' User Representations in Human-Computer Interaction ', Human-Computer Interaction . https://doi.org/10.1080/07370024.2020.1724790
Seinfeld, S, Feuchtner, T, Maselli, A & Müller, J 2020, ' User Representations in Human-Computer Interaction ', Human-Computer Interaction . https://doi.org/10.1080/07370024.2020.1724790
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users to interact with computers such as PCs, game consoles or virtual reality systems. We analyze the role of these various objects from a user perspective under
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8ec52adc7ecafa3c8a44569f2ea10a72
Autor:
Roman Rädle, Christoph Anthes, Judith Friedl, Hans-Christian Jetter, Clemens Nylandsted Klokmose, Tiare Feuchtner
Publikováno v:
Jetter, H-C, Rädle, R, Feuchtner, T, Anthes, C, Friedl, J & Klokmose, C N 2020, “In VR, everything is possible!”: Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality . in CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ., 523, Association for Computing Machinery, New York, CHI Conference on Human Factors in Computing Systems, Honolulu, United States, 25/04/2020 . https://doi.org/10.1145/3313831.3376652
CHI
CHI
We propose using virtual reality (VR) as a design tool for sketching and simulating spatially-aware interactive spaces. Using VR, designers can quickly experience their envisioned spaces and interactions by simulating technologies such as motion trac
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5d6a4d1c57d5e02cdc875570f177ddc6
https://pure.au.dk/ws/files/178418967/preprint_jetter_CHI20_in_VR_everything_is_possible.pdf
https://pure.au.dk/ws/files/178418967/preprint_jetter_CHI20_in_VR_everything_is_possible.pdf
Publikováno v:
Olin, P A, Issa, A M, Feuchtner, T & Grønbæk, K 2020, Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality . in N Ahmadpour, T Leong, B Ploderer, C Parker, S Webber, D Munoz, L Loke & M Tomitsch (eds), OzCHI’20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction . Association for Computing Machinery, New York, pp. 112-127, OzCHI 2020, 02/12/2020 . https://doi.org/10.1145/3441000.3441070
OZCHI
OZCHI
Collaboration in virtual reality (VR) across heterogeneous devices poses challenges for effectively supporting manipulation, navigation, and communication through different interfaces. We explored these in the design and development of a collaborativ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::79b3db93062436d2f6bc36af74db30ad
https://pure.au.dk/portal/da/publications/designing-for-heterogeneous-crossdevice-collaboration-and-social-interaction-in-virtual-reality(a66eca0e-b173-47f3-be2c-c1741d1723d8).html
https://pure.au.dk/portal/da/publications/designing-for-heterogeneous-crossdevice-collaboration-and-social-interaction-in-virtual-reality(a66eca0e-b173-47f3-be2c-c1741d1723d8).html