Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Thomas Waltemate"'
Autor:
Cornelia Frank, Felix Hülsmann, Thomas Waltemate, David J. Wright, Daniel L. Eaves, Adam Bruton, Mario Botsch, Thomas Schack
Feedforward modeling, the creation of one’s own behaviour that is potentially achievable in the future, can support motor performance and learning. While this has been shown for sequences of motor actions, it remains to be tested whether feedforwar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3101ba0d3eaa120cc68f4fba85ddea32
https://doi.org/10.1080/1612197x.2022.2057570
https://doi.org/10.1080/1612197x.2022.2057570
Publikováno v:
IEEE transactions on visualization and computer graphics. 24(4)
This article reports the impact of the degree of personalization and individualization of users' avatars as well as the impact of the degree of immersion on typical psychophysical factors in embodied Virtual Environments. We investigated if and how v
Autor:
Thomas Waltemate, Felix Hülsmann, Mario Botsch, David Schlangen, Cornelia Frank, Iwan de Kok, Julian Hough, Thomas Schack, Thies Pfeiffer, Stefan Kopp
Publikováno v:
Intelligent Virtual Agents ISBN: 9783319674001
IVA
IVA
Here we demonstrate our Intelligent Coaching Space, an immersive virtual environment in which users learn a motor action (e.g. a squat) under the supervision of a virtual coach. We detail how we assess the ability of the coachee in executing the moto
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::44025a144b7ed043031bd95f153e65fb
https://doi.org/10.1007/978-3-319-67401-8_12
https://doi.org/10.1007/978-3-319-67401-8_12
Autor:
Daniel Roth, Dominik Gall, Marc Erich Latoschik, Thomas Waltemate, Jascha Achenbach, Mario Botsch
Publikováno v:
VRST
PUB-Publications at Bielefeld University
PUB-Publications at Bielefeld University
This paper investigates the effect of avatar realism on embodiment and social interactions in Virtual Reality (VR). We compared abstract avatar representations based on a wooden mannequin with high fidelity avatars generated from photogrammetry 3D sc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::25b6ba2b91528f2b285287e07b600ea7
https://pub.uni-bielefeld.de/record/2913750
https://pub.uni-bielefeld.de/record/2913750
Autor:
Thomas Waltemate, Marc O. Ernst, Marieke Rohde, Irene Senna, Stefan Kopp, Mario Botsch, Felix Hülsmann
Publikováno v:
VRST
Latency between a user's movement and visual feedback is inevitable in every Virtual Reality application, as signal transmission and processing take time. Unfortunately, a high end-to-end latency impairs perception and motor performance. While it is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::18ec1cbd7fa475692d0c58fd2411af49
https://pub.uni-bielefeld.de/record/2905752
https://pub.uni-bielefeld.de/record/2905752
Publikováno v:
VRST
Virtual Reality (VR) has the potential to support motor learning in ways exceeding beyond the possibilities provided by real world environments. New feedback mechanisms can be implemented that support motor learning during the performance of the trai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::490b24a4c53b9c484973ca6254152c75
https://doi.org/10.1145/2821592.2821607
https://doi.org/10.1145/2821592.2821607
Autor:
Thomas Waltemate, Mario Botsch, Tobias Röhlig, Helge Ritter, Matthias Schröder, Jonathan Maycock
Publikováno v:
Computer Animation and Virtual Worlds. 29:e1751
We present a method for automatically generating reduced marker layouts for marker-based optical motion capture of human hands. The employed motion reconstruction method is based on subspace-constrained inverse kinematics, which allows for the recove