Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Thomas Pietrzak"'
Publikováno v:
Frontiers in Virtual Reality, Vol 1 (2021)
The role of haptic feedback on virtual embodiment is investigated in this paper in a context of active and fine manipulation. In particular, we explore which haptic cue, with varying ecological validity, has more influence on virtual embodiment. We c
Externí odkaz:
https://doaj.org/article/8a98559293ac44779f17fa798cc955a6
Publikováno v:
Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2022)
Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2022), Jun 2022, Auckland, New Zealand. pp.34, ⟨10.21428/92fbeb44.76cfc96e⟩
Proceedings of the International Conference on New Interfaces for Musical Expression (NIME 2022), Jun 2022, Auckland, New Zealand. pp.34, ⟨10.21428/92fbeb44.76cfc96e⟩
International audience; ForceHost is an opensource toolchain for generating firmware that hosts authoring and rendering of force-feedback and audio signals and that communicates through I2C with guest motor and sensor boards. With ForceHost, the stab
Publikováno v:
Proceedings of the IEEE Conference on Virtual Reality (VR 2022)
Proceedings of the IEEE Conference on Virtual Reality (VR 2022), Mar 2022, Christchurch, New Zealand. pp.1-10, ⟨10.1109/VR51125.2022.00037⟩
Proceedings of the IEEE Conference on Virtual Reality (VR 2022), Mar 2022, Christchurch, New Zealand. pp.1-10, ⟨10.1109/VR51125.2022.00037⟩
International audience; When designing virtual embodiment studies, one of the key choices is the nature of the experimental factors, either between-subjects or within-subjects. However, it is well known that each design has advantages and disadvantag
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0294e86a3ac2ce68951a779b87e453d3
https://inria.hal.science/hal-03611661/file/richard22.pdf
https://inria.hal.science/hal-03611661/file/richard22.pdf
Publikováno v:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2021)
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2021), Dec 2021, Osaka, Japan. ⟨10.1145/3489849.3489867⟩
Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2021), Dec 2021, Osaka, Japan. ⟨10.1145/3489849.3489867⟩
International audience; The control of an avatar’s facial expressions in virtual reality is mainly based on the automated recognition and transposition of the user’s facial expressions. These isomorphic techniques are limited to what users can co
Publikováno v:
MobileHCI
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021)
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021), Sep 2021, Toulouse, France. ⟨10.1145/3447526.3472038⟩
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021)
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021), Sep 2021, Toulouse, France. ⟨10.1145/3447526.3472038⟩
International audience; We investigate how users touch arbitrary shapes. First, we performed semi-structured interviews with a fifteen-shape set as prop to identify touch strategies. Results reveal four main potential touch strategies, from which we
Publikováno v:
Proceedings of the IFIP International Conference on Human–Computer Interaction (Interact 2021)
Proceedings of the IFIP International Conference on Human–Computer Interaction (Interact 2021), Aug 2021, Bari, Italy. ⟨10.1007/978-3-030-85610-6_4⟩
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856090
INTERACT (4)
Proceedings of the IFIP International Conference on Human–Computer Interaction (Interact 2021), Aug 2021, Bari, Italy. ⟨10.1007/978-3-030-85610-6_4⟩
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856090
INTERACT (4)
International audience; Flexible sensing styluses deliver additional degrees of input for penbased interaction, yet no research has looked into the integration with creative digital applications as well as the influence of flexural stiffness. We pres
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ca75c1a7f65e16cb4495e132857de519
https://hal.inria.fr/hal-03272580/document
https://hal.inria.fr/hal-03272580/document
Publikováno v:
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020)
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020), Aug 2020, Montreal, Canada
HAL
International Workshop on Haptic and Audio Interaction Design
International Workshop on Haptic and Audio Interaction Design, 2020, Montreal, Canada
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020), Aug 2020, Montreal, Canada
HAL
International Workshop on Haptic and Audio Interaction Design
International Workshop on Haptic and Audio Interaction Design, 2020, Montreal, Canada
International audience; New technologies for printing sensors and actuators combine the flexibility of interface layouts of touchscreens with localized vibrotactile feedback, but their fabrication still requires industrial-grade facilities. Until the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::fb113c8c9682c48ea10d30d03a2a5dce
https://hal.archives-ouvertes.fr/hal-02901202v2/document
https://hal.archives-ouvertes.fr/hal-02901202v2/document
Autor:
Marcelo M. Wanderley, Thomas Pietrzak
Publikováno v:
Journal on Multimodal User Interfaces
Journal on Multimodal User Interfaces, Springer, 2020, 14 (3), ⟨10.1007/s12193-020-00344-w⟩
Journal on Multimodal User Interfaces, 2020, 14 (3), ⟨10.1007/s12193-020-00344-w⟩
Journal on Multimodal User Interfaces, Springer, 2020, 14 (3), ⟨10.1007/s12193-020-00344-w⟩
Journal on Multimodal User Interfaces, 2020, 14 (3), ⟨10.1007/s12193-020-00344-w⟩
International audience; Haptics, audio and human-computer interaction are three scientific disciplines that share interests, issues and methodologies. Despite these common points, interaction between these communities are sparse, because each of them
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::425bb56dfa0758ccbe85b998ef745ccd
https://hal.inria.fr/hal-03009035/file/jmui20.pdf
https://hal.inria.fr/hal-03009035/file/jmui20.pdf
Publikováno v:
Joëlle Coutaz; Sophie Dupuy-Chessa; Sébastien Kubicki. 2019
HAL
HAL
International audience
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::aa636707d1ad16f25c3817bfdd2b1a0d
https://hal.science/hal-02390557
https://hal.science/hal-02390557
Publikováno v:
Journal d'Interaction Personne-Système
Journal d'Interaction Personne-Système, 2019, Volume 8, Issue 1, Special issue : the best of IHM'2018 (1), pp.61-83. ⟨10.46298/jips.5933⟩
Journal d'Interaction Personne-Système, Association Francophone d'Interaction Homme-Machine (AFIHM), 2019, 8 (1), pp.61-83. ⟨10.46298/jips.5933⟩
Journal d'Interaction Personne-Système, 2019, Volume 8, Issue 1, Special issue : the best of IHM'2018 (1), pp.61-83. ⟨10.46298/jips.5933⟩
Journal d'Interaction Personne-Système, Association Francophone d'Interaction Homme-Machine (AFIHM), 2019, 8 (1), pp.61-83. ⟨10.46298/jips.5933⟩
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation t