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Autor:
Thomas Jeremy Olson
Publikováno v:
SIGGRAPH Mobile
GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. In this talk we'll explore how these limits influence the design of mobile GPUs, and how applications can
Publikováno v:
SIGGRAPH Asia Sketches
Memory bandwidth is a critical resource in modern graphics accelerators, particularly those intended for use in mobile devices. Texture fetches often make up a large fraction of total graphics accelerator bandwidth, so there is great interest in meth