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pro vyhledávání: '"Thomas Hainey"'
Autor:
Thomas Hainey, Gavin Baxter
Publikováno v:
Computers & Education: X Reality, Vol 4, Iss , Pp 100061- (2024)
Programming is a highly difficult skill which is a constituent of many undergraduate programmes at Higher Education (HE) level. With the advancement of games technology there is an increasing opportunity for educators to provide innovative assessment
Externí odkaz:
https://doaj.org/article/5c76fcf30a6e44f4aaaef5628bf0f0ca
Autor:
Gavin Baxter, Thomas Hainey
Publikováno v:
Journal of Research in Innovative Teaching & Learning, Vol 16, Iss 1, Pp 67-81 (2023)
Purpose – This article aims to explore student views from a UK higher educational institution about the concept of remote online higher educational delivery. Students were asked about opinions towards working remotely and the psychological impact t
Externí odkaz:
https://doaj.org/article/d53444f3aa2f48d4a4e56ab97d52744a
Publikováno v:
European Conference on Games Based Learning. 16:108-116
The games industry is one that continues to evolve and grow at an accelerated rate. Advances in technology in terms of how games are developed, the sophistication of gameplay, mechanics and their graphical representation span a multitude of game fran
Autor:
Thomas Hainey, Gavin Baxter, Julie Black, Kenneth Yorke, Julius Bernikas, Natalia Chrzanowska, Fraser McAulay
Publikováno v:
European Conference on Games Based Learning. 16:253-262
Serious games are becoming increasingly popular as alternative supplementary learning approaches across all disciplines at all levels. Learners are more enabled to become more actively involved, not only in the learning process but also in the design
Autor:
Thomas Hainey
Publikováno v:
On the Horizon, 2016, Vol. 24, Issue 1, pp. 132-136.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/OTH-08-2015-0037
Autor:
Gavin Baxter, Thomas Hainey
Publikováno v:
Journal of Research in Innovative Teaching & Learning. 16:67-81
PurposeThis article aims to explore student views from a UK higher educational institution about the concept of remote online higher educational delivery. Students were asked about opinions towards working remotely and the psychological impact this h