Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Thomas Duus Henriksen"'
Publikováno v:
Akademisk Kvarter, Iss 13 (2016)
The purpose of this article is to address the educational aspect of pondering in terms of the reflection and reconsideration that the arts and humanities are both known and renowned for. While arts and humanities have, for many years, been under poli
Externí odkaz:
https://doaj.org/article/3e6aa067cf654608b004c1eedcf1ad95
Autor:
Thomas Duus Henriksen
Publikováno v:
Teoría de la Educación: Educación y Cultura en la Sociedad de la Información, Vol 11, Iss 3, Pp 226-262 (2010)
Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for l
Externí odkaz:
https://doaj.org/article/f248ecc0dbc744d3aab12ede7ebd765c
Autor:
Thomas Duus Henriksen
Publikováno v:
Education in the Knowledge Society, Vol 11, Iss 3, Pp 226-262 (2010)
Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for l
Externí odkaz:
https://doaj.org/article/c6bf6ade361b4e27a76407f977e6a12c
Publikováno v:
Læring og Medier, Vol 5, Iss 9 (2012)
This paper discusses the application possibilities of business simulation games in teaching. By application possibilities we mean the different ways of arranging the learning sessions using the one and same simulation game. Thus, we are not discussin
Externí odkaz:
https://doaj.org/article/2ee3db747d804f6b82fcd06a7c20be26
Publikováno v:
Duus Henriksen, T & Ejsing-Duun, S 2022, ' Implementation in Design-Based Research Projects: A Map of Implementation Typologies and Strategies ', Nordic Journal of Digital Literacy, vol. 17, no. 4, pp. 234–247 . https://doi.org/10.18261/njdl.17.4.4
Design-based research (DBR) boldly claims to contribute to developing theory and practice through design experiments, but little is reported on how to make those contributions impact beyond project foci. This article provides a scoping review on curr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2ecfd39960c13319ba85b46143cfa516
https://vbn.aau.dk/da/publications/5c629ddd-bee0-4049-89f0-9a41b76862d7
https://vbn.aau.dk/da/publications/5c629ddd-bee0-4049-89f0-9a41b76862d7
Publikováno v:
Duus Henriksen, T, Nielsen, R K & Bevort, F 2022, ' A design-based approach to exploring learning games for managers’ paradox learning ', Paper fremlagt ved EGOS Colloquium, Vienna, Østrig, 07/07/2022-09/07/2022 s. 1 .
Aalborg University
Aalborg University
Purpose: This paper explores how learning games can be used for facilitating paradox learning among managers participating in a management development program.Methods: A game-based process is designed, using principles from paradox and adult learning
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::9c8d2948436330211c2a0a0e3656843d
https://vbn.aau.dk/da/publications/9c5d6846-0845-419d-8262-97e4fe920777
https://vbn.aau.dk/da/publications/9c5d6846-0845-419d-8262-97e4fe920777
Publikováno v:
Buhl, M, Hanghøj, T & Duus Henriksen, T 2022, ' Reconceptualising Design-Based Research : Between Research Ideals and Practical Implications ', Nordic Journal of Digital Literacy, vol. 17, no. 4, pp. 205-210 . https://doi.org/10.18261/njdl.17.4.1
The 1990s and early 2000s saw the publication of several studies and special issues on designbased research (DBR) by prominent scholars within the field of educational technology (e.g., van den Akker, 1999; Design-Based Research Collective, 2003; Bar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eb63512c2da86772b61f407a76d4a4ce
https://vbn.aau.dk/da/publications/05b496fd-20a8-4a6f-b2af-2735f38d5ea1
https://vbn.aau.dk/da/publications/05b496fd-20a8-4a6f-b2af-2735f38d5ea1
Autor:
Rikke Kristine Nielsen, Frans Bévort, Thomas Duus Henriksen, Anne-Mette Hjalager, Danielle Bjerre Lyndgaard
One of the most significant management challenges in modern companies and organizations is dealing with unavoidable, complex paradoxes. Today's world is multidimensional, multipolar, and multipurpose, and increasingly, classic management challenges s
Autor:
Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, Staffan Selander
Publikováno v:
Arnseth, H C, Hanghøj, T, Henriksen, T D, Misfeldt, M, Ramberg, R & Selander, S (eds) 2018, Games and Education : Designs in and for Learning . Gaming Ecologies and Pedagogies Series, vol. 2, Brill | Sense . https://doi.org/10.1163/9789004388826
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::311eddbed705e9eeb0113a6a396f0d9e
https://doi.org/10.1163/9789004388826
https://doi.org/10.1163/9789004388826
Publikováno v:
Duus Henriksen, T, Nielsen, R K, Vikkelsø, S, Bévort, F & Mogensen, M 2021, ' A Paradox Rarely Comes Alone : A Quantitative Approach to Investigating Knotted Leadership Paradoxes in SMEs ', Scandinavian Journal of Management, vol. 37, no. 1, 101135 . https://doi.org/10.1016/j.scaman.2020.101135
This article uses a paradox knotting perspective to study key leadership challenges among Danish manufacturing and crafting SMEs. As part of an action-learning development programme, 55 middle managers from 11 companies were asked to rate the topical