Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Theo Lim"'
Publikováno v:
International Journal of Urban Sciences. 27:179-194
Publikováno v:
Computers in Industry. 64:1045-1060
In modern manufacturing it is crucial to be able to produce a product right first time, as efficiently as possible. Virtual prototyping can play a key part in fulfilling this requirement, allowing the simulation of production in advance without the n
Autor:
Jannicke Baalsrud hauge, Ioana andreea Stefan, Maira Carvalho, Theo Lim, Sandy Louchart, Sylvester Arnab, Antoniu Stefan
Publikováno v:
11th International Conference eLearning and Software for Education.
The industry perspective to designing Serious Games (SG) for learning is largely a top-down approach, with the pedagogical design driven by two aspects - a client based or a flagship product. A client-based product has known learning objectives and o
Autor:
Jannicke Baalsrud Hauge, Antoniu Stefan, Theo Lim, Ioana Andreea Stanescu, Robert E. Wendrich, Francesco Belotti, Gabriela Neagu
Publikováno v:
Let's build the future through learning innovation.: Proceedings of the 10th International Scientific Conference "eLearning and Software for Education" Bucharest, April 24-25, 2014, 1, 363-372
Heriot-Watt University
Heriot-Watt University
Software ecosystems are defined as collections of organizations that are related through software or a software related concept. Within such ecosystems, reusability is fundamental to software sustainability and cost-efficiency. Design for reusability
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4191a14d84aa1768095259b2c01faf16
https://research.utwente.nl/en/publications/strategies-and-tools-to-enable-reuse-in-serious-games-ecosystems-and-beyond(5f82c4f5-bf24-4ca1-82d8-30a601b77cce).html
https://research.utwente.nl/en/publications/strategies-and-tools-to-enable-reuse-in-serious-games-ecosystems-and-beyond(5f82c4f5-bf24-4ca1-82d8-30a601b77cce).html
Publikováno v:
Volume 2A: Advanced Manufacturing.
The CNC machining has been one of the most recurrent processes used for finishing NNS components. This paper presents a new method for the generation of tool paths for machining 3D NNS models. The proposed approach comprises two machining stages: rou
Publikováno v:
eLearning and Software for Education.
Engineers' main focus is to apply their scientific knowledge to produce solutions to technical problems. Then they can optimize these solutions based on a set of constrains which involve material, technological, economic, environmental and human rela
Publikováno v:
Internet Learning.
This paper approaches the technological environment underpinning the development of serious games, and focuses on interoperability as a core element of a sustainable endeavour. Developing serious games in a way that enables interoperability is one me
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9410b2b4c88de6a870ec6bcf1f76cb79
Autor:
David Flynn, Leo Kong, Osama Zaki, Theo Lim, Sam Harper, Daniel Mitchell, Jamie Blanche, Valentin Robu, Joshua Roe
Publikováno v:
Delft University of Technology
In this paper, the results and methodology of a framework to enable run-time safety compliance and self-certification of robotics is presented. This transferable framework is verified within a practical demonstration scenario, based on asset inspecti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c83a4da618496ff92a9f5c47122114e7
https://research.tudelft.nl/en/publications/34056e33-55ce-4f2d-93b0-2e7c946ac2c3
https://research.tudelft.nl/en/publications/34056e33-55ce-4f2d-93b0-2e7c946ac2c3