Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Teun Dubbelman"'
Publikováno v:
MatLit, Vol 6, Iss 1, Pp 107-119 (2018)
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to distinguish a particular title. However, innovation in this area comes primarily from indie companies and individual efforts by noted designers. There
Externí odkaz:
https://doaj.org/article/9f1f8e536f9b4e5d87e99a36a9ef7e0a
Publikováno v:
Transactions of the Digital Games Research Association. 5
In recent years, games with a focus on narrative have been a growing area. However, so far, interactive narrative aspects have not been the focus of video game education (with the noted exception of a small number of programs in game writing), which
Autor:
Teun Dubbelman
Publikováno v:
Edition Medienwissenschaft
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1457010037b356d58273d25132c5caef
https://doi.org/10.14361/9783839453452-004
https://doi.org/10.14361/9783839453452-004
Publikováno v:
Interactive Storytelling ISBN: 9783030338930
ICIDS
ICIDS
In recent years, interactive narrative design has become the main activity of a diverse group professionals working in video games, agencies, museums, at broadcasters, and online newspapers. At the same time, there has been no degree program in inter
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a39fe90204f8d6f2a612cfd3ce6e1d16
https://doi.org/10.1007/978-3-030-33894-7_3
https://doi.org/10.1007/978-3-030-33894-7_3
Publikováno v:
CHI PLAY (Companion)
During the last three decades, many successful interactive narrative projects have been realized, including many games. However, the respective design knowledge mostly rests with individual designers, who are self-trained and use private, inaccessibl
Autor:
Digdem Sezen, Mads Haahr, Teun Dubbelman, Hartmut Koenitz, Christian Roth, Noam Knoller, Tonguc Ibrahim Sezen
Publikováno v:
Interactive Storytelling ISBN: 9783030040277
ICIDS
ICIDS
Paper prototyping plays an important role in the creation of interactive digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card designs can speed up the proce
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::63200f63fea72101ae8d5948325ae4c1
https://doi.org/10.1007/978-3-030-04028-4_65
https://doi.org/10.1007/978-3-030-04028-4_65
Publikováno v:
Interactive Storytelling ISBN: 9783030040277
ICIDS
ICIDS
This paper shares the results of an interactive digital narrative (IDN) project, conducted at HKU University of the Arts Utrecht. We consider the potential of ‘IDN for change’, before we describe the project, the underlying design approach and th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::526966d2ad52d97a5c024eb54b7ef23a
https://doi.org/10.1007/978-3-030-04028-4_69
https://doi.org/10.1007/978-3-030-04028-4_69
Autor:
Teun Dubbelman
Publikováno v:
Interactive Storytelling ISBN: 9783319710266
ICIDS
ICIDS
This paper aims to expand existing knowledge on narrative game design. Specifically, the paper discusses the importance of game design patterns for the analysis of narrative game mechanics. By bringing together insights from cognitive narratology and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::13fe2e798d59bb1248401cdccceeb4b1
https://doi.org/10.1007/978-3-319-71027-3_27
https://doi.org/10.1007/978-3-319-71027-3_27
Publikováno v:
Interactive Storytelling ISBN: 9783319482781
ICIDS
ICIDS
This paper outlines a roadmap for interactive narrative research that integrates disparate parts while focusing on identifying and experimentally verifying IDN design conventions and on developing a pedagogy to further the development of a profession
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e80911b0fd28042dfc59892fc394d4f2
https://doi.org/10.1007/978-3-319-48279-8_5
https://doi.org/10.1007/978-3-319-48279-8_5
Autor:
Teun Dubbelman
Publikováno v:
Interactive Storytelling ISBN: 9783319482781
ICIDS
ICIDS
This paper explores the notion of narrative game mechanics by apposing theories from the field of cognitive narratology with design theories on game mechanics. The paper aims to disclose how narrative game mechanics invite game agents, including the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8e9e14d5447760cc34ab49af6f6350e6
https://doi.org/10.1007/978-3-319-48279-8_4
https://doi.org/10.1007/978-3-319-48279-8_4